iPads for K-8

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handheld, personal, smartphone, wifi, pocket-size BUT also includes basic phones, feature phones, tablets, netbooks, cell voice, cell data, shared, school-owned, "earn as you learn"

  • more likely to leave home without lunch than phone

teachers - support, ideas, news, resources - community of practice, professional learning network

impact on learning

Let's think about some ways to see how the iPads are impacting teaching and learning.

http://www.ascd.org/publications/books/100047/chapters/What-Is-Action-Research%C2%A2.aspx

  • Is there some baseline data that is already collected? Reading level, math, etc.
  • Can we collect some "factors" information - how kids view iPads and impact on their learning? Kids preferences - reading dead trees vs online? Current level of digital literacy?
  • Can we get information about teachers? Experience, interest in iPads, integrating technology in teaching and learning?
  • Do these "factors" change over time? 4 months until end of school year? 1 or more school years?
  • Is there a way to see if kids retain more / are more engaged in reading when reading from paper or iPads? Does this change with kids' current preference?
  • How about some apparently not related information - career preferences? How do these change? Going to be hard to know if this is normal/usual but could be interesting.

Think there is a really interesting opportunity to document / study / research a moment in time where iPads are introduced to the school population - range of grade levels, kids age / expectations, teacher experience / interest,...

  • What is available that can be used to "measure" the impact? How appropriate is the information? What other information needs to be collected?

What do you think? Other avenues to explore?

  • Reading. Engagement - Baseline reading level. Preference. Reading books books with quiz. Differences by media. Post test against baseline. Check preference now. Changes.
  • Teacher influence.
  • Learning literacies. Kids. Teachers. Pre. Post test. Career preferences. Bell work. Fun quizzes. Google that. Best factoids on topic.

action research

introducing technology - teaching

  • teacher training - child-centric interactive teaching. puts children at the center of the classroom process by expanding opportunities for self-learning.
  • SAMR (podcast 10:25) - substitution - . adaptation - benefit of something added. modification - expectations engagement ownership flexible changed. redefinition - not possible before communication social global Richard Wells ipadforschools @ipadwells blog - ipad for schools
  • iPad Help: 8 Lessons for Beginners - lessons are designed for beginners and will cover the very basics from what that round button at the bottom of the iPad does to how you can move or delete an app. There is even a lesson with tips that will help you get the most out of the iPad


learning

interesting, useful, new, reminders, sharing - mostly mobile-related

  • Common Core Quest
  • bell work, exit slips, polls / check for understanding
  • reading - textbooks, assigned documents, online
  • watching
  • observation - pictures/ annotation, video, voice notes/ narration
  • deliverable - presentation, poster, document, and drawing
  • iPad writing project
  • guided math - multiple apps used, reviewed
  • use, find, protect, solve, make, share
  • Edmodo - library - documents, links. assignments instructions /due date/ submissions, quizzes, polls
  • reader
  • creator/ authoring -
  • file sharing


Basic, productivity functions

mobiMOOC - curriculum framework video, teacher training

  • outline for tech committee, professional development, teacher productivity, and then byo..., state standards, survey


  • BYOT - term “technology” neatly covers both the hardware and the software and the fact that the students could and are increasingly likely to use multiple digital technologies. The simple BYO (bring your own) isn’t specific enough. [1]
  • performance-support tool - teaching, learning - grading, document management, differentiation, assessment, eliminate paper
  • concerns - downloading apps to kids phones, not all kids have phones
  • enhancement - substitution, augmentation - textbook, textbook publisher provided web-based resources, assignment information, resources links library
  • transformation - modification, redefinition ? engagement, self-directed, anytime anywhere, student created content, reading, listening, just-in-time learning support, self-study quiz, skills practice, discussions, research sharing
  • creation - presentations, simulations, self-study quizzes, games
  • limitations, alternatives - laptops, desktops - big screen, quicker browsing
  • tutorials - edmodo


File transfer

  • Edmodo - attachment
  • Dropbox Free (Paid versions available but not necessary) - manage files across platforms, share with others
  • USB Disk Free - store and view documents on your iPhone and iPod. It has an amazing built in document viewer and is very easy to use, with a simple and intuitive interface, yet it contains many powerful features. Drag and drop files in iTunes to transfer them to your iPhone / iPod, then view them anywhere!
  • Evernote Free - remember everything across all of the devices you use. Stay organized, save your ideas and improve productivity. Evernote lets you take notes, capture photos, create to-do lists, record voice reminders--and makes these notes completely searchable, whether you are at home, at work, or on the go.


App reviews

2012.11 - 4-5 grade, Edmodo credit

Edmodo apps - PAID

  • myHistro $3/unlimited - a timeline creation tool. Combining time references with maps and photos, it is a great teaching tool which supports learning in several ways. Teachers can create interactive timelines to present at the lessons or students can prepare these as assignments.
  • Desmos Graphing Calculator $4.99/group - create beautiful graphs of functions, store them in your library, and easily share them with others!
  • All About Words. $14.99/group - This App contains 5 fun, exciting, motivational word games based upon the Common Core Standards. Games are based upon random datasets, no two games will ever be the same. Each game has three awards, but only for the best students.
  • 5th Grade Typing Ghosts $5/group - Typing Ghosts challenges your 5th grade students to identify the word and type it as quickly as they can to avoid a spooky ghost. Also Monsters, other grades
  • Algebra Game $5/group - Algebra Meltdown - an algebra game to practice solving algebraic equations! Solve linear equations to guide atoms through the reactor. But don't keep the scientists waiting too long or they blow their tops! It's the ultimate nuclear test of your math skills!
  • Pixton Comic Maker $39.95/group - gives students a fun, new way to express themselves in the graphical format of comics. Design & control fully posable, expressive characters, speech bubbles, photos & even sound. Add unlimited comics to your library, turn them in for assignments, print, download & more.
  • Gamestar Mechanic $60/group - game and learning community that teaches youth (ages 8 - 14) how to design video games as a form of system thinking, 21st Century skill building and creating a powerful motivation for STEM. ** there are other pricing options direct from the company web site for less $ - assumes a group is 30 students and all will want/need full function. STEM challenge


Edmodo FREE apps

  • ScootPad - Practice & Mastery of Common Core Standards and Concepts in Math & Reading for Elementary Grades (K-5). Students Love It! Teachers get real-time insights into proficiency by standards, by concepts and by student. Go Paperless with Homework Module. Save time, money & trees!
  • 4th Grade Writing - Common Core Standards presented by LearnZillion - 1500+ Common Core lessons created by some of the country's best teachers. Each lesson includes a short video lesson, downloadable resources, and a coach's commentary to help with teacher development. LearnZillion lessons can be used for planning or assigned to students.
  • Subtext - lets classes interact in the pages of ebooks, web articles, and digital docs. Now you can use Subtext with Edmodo to share notes and discussion prompts from your iPad with your classes on Edmodo.


Volusia


SmartPhone Survey

2012.11.16 text of survey - Google doc form


Professional learning community

  • communication - PLC edmodo, email, repository / reference

? what does Tech Committee do? what do teachers want/need - technology, teaching? how do they want to get it - email, f2f, mlearning. 1:1 support, online ref - edmodo, wikispaces

? Teacher mobile, time, interest, need, preferences

? incentives - earn as you learn - points for completed activities to demonstrate use / application of learning > desirable teaching/learning technology stuff


tools

  • google group - direct add - conversations, information distribution, email notification
  • Edmodo group - Burns Teachers - all teachers - Library - links, files, organized in folders by subject, theme, type of information

? blog - newsletters, articles - specific topic, communicate, keep as a complete thought, public historical record of status, discoveries and progress


opportunities

  • community of practice / professional learning community - collaboration, communication, sharing, framework, integration, application - tools, discussion, interaction
  • teacher:teacher, student, admin, parent, content, theme/concepts, teaching/pedagogy/strategy, technology, standards/common core
  • classroom equipment - clickers, whiteboard
  • iPads - basic functionality, classroom integration
  • lessons, content - Define STEM, Discovery
  • reading research - UCF partnership
  • technology literacy skills / standards - quiz, self-study, instruction, projects - align with Massachusetts Technology Standards and Expectations .pdf - students, teachers - would cover most/all ISTE NETS.T standards
  • communication, outreach - information to parents - homework, progress, news, kids' work
  • repository of content, lessons, applications - reviews, links, feedback - access
  • technology leadership - committee, teach the teachers, support, planning and direction
  • technology coordinator - professional development, pedagogy, technology plan / implementation coordination, student digital literacy support, teacher support, outreach - parents / community, research, curation, repository management, custom development, trends, innovation, leadership, collaboration, assessment, accountability, evaluation


  • develop effective pedagogy and instructional strategies that capitalize on learners' interest and access to mobile technology and use that familiarity to meet learning, professional development and training goals [2]
  • genuinely supporting differentiated, autonomous, and individualized learning [3]


Teach with mLearning, learn with mLearning

Theory - 1. use mobile to do stuff 2. let the learners help 3. all about context (learner centered) 4. allow space to iterate (plan for agile 5. one size does not fit all [4]

  • professional development - outline, informal, on-demand, professional learning community (PLC) [5] - communication, collaboration / sharing, resources - Edmodo on mobile, email, wikispaces, WikiEducator, blog
  • Defined STEM - teachers' resource where they can access highly effective media content and valuable resources to enhance the teaching and learning within the classroom. These resources and materials allow teachers to connect STEM with existing lessons, interdisciplinary content, and standards-based curriculum.
  • basic understanding of the devices and their features, learn how to use mobile technologies to change teaching and learning - more than just replacing print resources with digital versions [6]
  • instructional strategies - assessment, remediation, test prep, index, guides, collaboration, supplemental [7], [8]
  • range of consumption, curation, and creativity possible across grade levels and subjects using only four general apps: an annotation app, a screencasting app, an audio creation app, and a video creation app. [9]
  • curating content - finding and sharing the good stuff * app evaluation/selection rubric/checklist - content, creation, special needs [10]
  • teacher productivity strategies [11] - grading, checklists, reminders, quizzes, surveys, assessments, feedback, simulations, video, audio, note-taking, photo-sharing, discussion, comment and coaching [12]


  • lessons - learning outcome / mobility:context / Bloom / activity / technology, app * what / know - learning outcome * how / do - lesson planning, technology * why / understand - pedagogy
  • topics - Art, Writing, Video editing, Quiz, Poll, Voice broadcast, Text web service, Lesson prep


Examples

  • search - low mobility : low content (lm:lc) * how - related to topic, find additional information, definition, source * technology - internet access, web browser * why - alternate sources of information, credibility of sources, personal interest in specific aspects of topic, expand understanding, personalized, learner-centered
  • practice math, vocabulary - high mobility : low content (hm:lc) * how - practice, track progress, instant feedback * technology - internet service, installed app * why - encourage practice anytime, anywhere, identify problem areas, positive reinforcement


Resources, tutorials

  • Eileen Dittmer - @ONE Mobile learning webinar, blog - lots of pages with resources, [livebinder]
  • iPads - mistakes and how to avoid them - range of consumption, curation, and creativity possible across grade levels and subjects using only four general apps: an annotation app, a screencasting app, an audio creation app, and a video creation app. iPad mobility means that students can take pictures, record audio, and shoot video, in any number of places. They can tell multimedia stories, screencast how to solve math problems, create public service announcements, simulate virtual tours of ancient cities, and so much more. Active consumption, curation, and creativity suit the device.


Teacher standards

Digital Age Teaching - ISTE's National Educational Technology Standards (NETS) for Teachers (NETS•T) are the standards for evaluating the skills and knowledge educators need to teach, work, and learn in an increasingly connected global and digital society. As technology integration continues to increase in our society, it is paramount that teachers possess the skills and behaviors of digital age professionals. Moving forward, teachers must become comfortable being co-learners with their students and colleagues around the world.

Effective teachers model and apply the NETS·S as they design, implement, and assess learning experiences to engage students and improve learning; enrich professional practice; and provide positive models for students, colleagues, and the community. All teachers should meet the following standards and performance indicators.


1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

  • a. Promote, support, and model creative and innovative thinking and inventiveness
  • b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
  • c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
  • d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments


Evidence

  • search, news sources
  • collaboration - google docs, wiki
  • planning, iterative development - versions, mindmaps


2. Design and Develop Digital Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.

  • a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
  • b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
  • c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
  • d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching


Evidence

  • student products, presentation - writing, images, video, audio
  • research, guided exploration and discovery, media
  • study skills - personal goals, process, assessment - feedback, success / accomplishment


3. Model Digital Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

  • a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
  • b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
  • c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
  • d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources


Evidence

  • feedback
  • communication, collaboration with stakeholders
  • research, source evaluation


4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.

  • a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
  • b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
  • c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
  • d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools


Evidence

  • copyright, intellectual property, source evaluation
  • learner-centric, equitable access
  • social responsibility
  • cultural awareness, experience


5. Engage in Professional Growth and Leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

  • a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
  • b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
  • c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
  • d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community


Evidence

  • professional learning community / community of practice - communications, sharing
  • technology planning, implementation
  • personal learning, professional development - incentives, feedback


NETS·T © 2008 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education.


mLearning

mobility / context

  • low mobility, low context - browse internet, games
  • low mobility, high context - capture class work - video of dissection
  • high mobility, low context - use where you are, time permits - studying waiting for bus
  • high mobility, high context - field, museum - bird spotting, art object display

factors - access

  • cell tree to get good reception
  • shared, not personal/own


loaded with stuff

  • content - reading, listening, viewing
  • communication - phone, email, social media
  • activities - explore, practice, create, reflect
  • collaboration, co-opetition - games, critical thinking, interaction, peer review
  • support informal, contextual learning - personal, differentiated


SLOs Student Learning Outcomes

  • engagement - education can be fun, interesting
  • self-serve - kid-directed, control, choices
  • learning - explore, discover, experiment, fail safe
  • practice - self-paced, un-critical, appropriate immediate feedback
  • time on task - any task
  • problem solving, critical thinking
  • personal expression, creation, pride of ownership
  • learning skills - learning how to be a self-directed learner
  • enrichment - subjects of interest
  • community - other people with similar interests, global
  • curriculum, grade-level, classroom integration


Learn more...

  • Do Smartphones Make Smarter Students? - smartphones have become so ubiquitous that it makes less sense for teachers to fight them than to dial up their potential as a modern-day school supply.
  • Digital Citizenship & BYOD is not limited to an agreement between the school and student. It must also include the families. Digital Citizenship is a three way partnership based on agreed goals, supported by shared understanding and reinforced by appropriate monitoring, intervention and consequences
  • How Did You Start Using Cell Phones for Learning? - 1. Teacher Use of Cell Phones for Professional Purposes 2. Teacher Models Appropriate Use for Learning 3. Strengthen the Home-School Connection with Cell Phones 4. Students Use Cell Phones for Homework 5. Students Use Cell Phones for Classwork


  • using mobile technologies to distribute educational materials, support reading, and enable peer-to-peer learning and remote tutoring through social networking services. Mobiles are streamlining education administration and improving communication between schools, teachers and parents.
  • used camera phones to document aspects of their lives, post the material online and to engage each other around that.


  • teaching strategies: direct instruction, inquiry-based learning, cooperative learning, and information processing models.
  • Information Processing Strategies - "how to" process information - strategically organize, store, retrieve, and apply information presented - memorization, KWL, reciprocal teaching, graphic organizing, scaffolding, or webbing

what completely new things might be afforded by mobile media for learning. [13]

Using cell phones responsibly for teaching and learning [14]

  • great ideas, step-wise refinement
  • roles and responsibilities - acceptable use policy AUP [15]
  • surveys, usage agreements, family participation, community involvement
  • K-8 subjects
  • self-serve learning
  • assessment, evaluation, feedback
  • teachers are learners too
  • textbooks, functional equivalent


check this out

  • Explain Everything $2.99 - easy-to-use design tool that lets you annotate, animate, and narrate explanations and presentations. You can create dynamic interactive lessons, activities, assessments, and tutorials using Explain Everything's flexible and integrated design. Use Explain Everything as an interactive whiteboard using the iPad2


getting started

  • information gathering - interest, objections > benefits, value
  • examples of use, apps, lessons - demonstrate value, learning experience, benefits, convenience
  • status - kids, school, parents - cellphone availability survey, agreements, rules - acceptable use policy [16]
  • plan - pilot, phased intro, evaluation, feedback, revise, repeat

and then...

  • what completely new things might be afforded by mobile media for learning.


activities

  • Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. [17]


outdoors, discovery, impromptu

  • math - geometric shapes - pictures, discussion
  • science - turtle - rate calculation, geolocation, distance, stopwatch

language learning

  • translation, vocabulary practice games

STEM

collaboration, communication

  • portable, readily available, asynchronous, anywhere, anytime

textbook

  • electronic, portable

self-serve, personalized, informal

  • expand interest beyond textbook, assignments - what to do when I have completed all "the work"
  • multi modal - audio, video, text, images
  • construction - summarize, reformat, create, enhance
  • ownership, motivation

learning

  • web access, search
  • reading
  • writing - journal, blog, storytelling
  • quiz
  • photo - photoblog, moblog
  • audio
  • video

teaching

  • recording grades
  • capturing whiteboard image
  • accepting assignments
  • tracking student behavior - time/date annotations, protected


something completely different

  •  ?? couldn't do before


limitations

  • range of functionality
  • cost of service


apps, accessories

Kids' suggestions

  • instagram - pictures
  • notes, text message
  • calculator


Teachers use

  • secret diary
  • camera
  • mapquest
  • text message
  • calculator - grading
  •  ?? assignment document submission
  • edmodo - as mobile?


Reviewed, recommended, highlighted

  • storytelling with pictures, text,audio, video - Storyrobe


Accessories

  • microscope


Look into...

  • Social Networks, Small and Smaller - On Path, FamilyLeaf and Pair, users can post information

without fear of sharing with the wrong people.

  • funding * mini grants - iPads, accessory, take-home, service plans, audio hosting
  • audio recording, call-in


Learn more...

  • toward a school of one - personal learning
  • kids' generated lists
  • teachers' stories, teaching, supporting learning
  • gamification of learning
  • adminstrivia
  • special needs, adult learners


Digital learning devices survey

  • standard cellphone - voice only
  • voice, camera
  • voice, camera, text
  • Android
  • iPhone
  • other smartphone
  • iPod Touch
  • other iPod or MP3 player
  • Nintendo DS
  • Sony PSP


Resources

  • classroom tools
  • subject matter experts
  • Wikispaces wikis
  • reviews, reviewers
  • open and expand education to enable access to all who want it, focus on kids at-risk


iPads

  • apps - kids
  • text drive activities


2014


2013

personal learning - User:Vtaylor/PLENK2010

  • support and training of teachers - key components of successful educational technology initiatives - hands-on, practice, learning aids, community of practice, collaboration, guidance OLE Nepal outline
  • apps for - Providing feedback, Reinforcing effort & providing recognition, Cooperative learning, Cues & questions, Advance organizers, Nonlinguistic representation, Summarizing, Notetaking, Homework & practice, Identifying similarities & differences, Generating & testing hypotheses
  • * I notice… Focuses on subtle facts or details which are related to key understandings. * I think… INSIGHTFUL…identifies key understandings and their significance clearly, sees connections between ideas, supports opinions with persuasive, clear evidence, sees subtleties and ironies in alternate points of view. * I wonder… Question invites discussion promoting more than one point of view, personal connections, and understanding of the story or topic.

also User:Vtaylor/Mobile classroom



MobiMOOC Sept 2012


android - entering 4th grade

android marketplace

  • below grade level reading - ebook reader, books - gutenberg, audio books
  • spelling, grammar, phonics - dictionary
  • writing - text, highlight, email, story outlines - evernote, ?word
  • math - practice, learn
  • art - drawing, painting, view famous
  • science - sky
  • social studies - encyclopedia ? kids wikipedia
  • games - memory, jigsaw puzzles
  • interests -


reviews, rating

R2D2 - great app, recommend, direct application for use for this project

  • R - content relevance, educational, accuracy
  • D - good design, engaging, depth


rubric - ready / learn - apgar - 0-2

  • R relevance - standard core curriculum, depth / breadth - levels, learn more, content, media
  • D design / display / presentation - user interface, appearance, navigation, help
  • x? - tried it - didn't work, just ad for paid app, don't understand how this works/is supposed to work - needs a kid?


review notes

  • classroom / small group / individual
  • books - Suitable for reading to 3-5, reading by 7-10 < love this as a guideline
  • specific examples - use, activities
  • voting ? site


tags / categories / keywords - diigo

  • android / apps (iPod touch, iPhone 3G, iPad), iPad, 3GS
  • K-8 > blog post
  • subject - math, reading, writing, science, socialstudies
  • tools, specialneeds, teaching, tools
  • free, notfree
  • 2player, game (scores), practice, learn
  • download date - 12may = review in progress



activities

  • peer review - students trade handhelds, highlight words, make some bold (highlight HOT words red, highlight words that could be revised blue), trade back - I see what my peer reviewer thought was awesome, and what I need to improve - in this case my peer reviewer hasn’t changed anything [19]
  • writing outline - form > story, report
  • data collection on field trip ? database app
  • record sounds on field trip ?
  • animate
  • drill & practice - automatically gets harder


summer 2012 prototype

apps - Move the Turtle programming $2.99 [ Math] 2player, levels [checkers] strategy game free Bridge basher physics free Touch Physics 2player $

Math - comprehensive post that looks at teaching and learning math and includes dozens of apps


  • iPod touch ? mini - from $199, better size for kids hands, lighter, less awkward


2012.05.26 - e-blahblah - What does it do? How can you use it? Teaching appz - possible classroom use ipad curriculum - blog, categories for retrieval, enrich learning

  • diigo / blog - curate, reviewers, app finder - scales - review, reviewer reputation, lessons, age / grade, individual / 2player / class, progression within app


2012.05.25 - ipads, load bunch of free apps, rotate kids through - try everything, with/without wifi, record time on each, likes, dislikes, guestimate learning outcomes, basis for school year class / individual activities, lessons-curriculum
fall - teachers get iPads, kids BYOD smartphones or loaners


  • kid-centric, facilitated / guided, learning outcomes, products, sharing / collaboration
  • mobile, free (or cheap),
  • pocket - smartphone, wifi minimum, data nice to have
  • listening, observing, imitating, questioning, reflecting, trying, estimating, predicting, speculating, and practicing


  • path / map - process, subject / content, progress, milestones, deliverables - publish - start here..., several options, progression, tracking, assessment > outcome, deliverable


The more I think about this... Love to see it be smartphones so kids always have it in their pocket. Maybe Digital Learning Device (DLD) is better term.

iPads are nice but not essential - teachers use, project, bigger viewing area, some additional functionality.

Need to know...

  • do kids who need help have a "plan" - prescribed by ?? says what they need to work on, how improvements will be assessed
  • outline for a typical class day - use to figure out how to integrate using DLD in regular classroom or some minor changes to migrate to digital
  • some help determining what kids could be expected to initiate - find applications, web sites, formulate problems for self-directed problem-based / inquiry / discovery learning
  • TeacherPlan app - lesson planning, expensive ? worth it


Mobile learning

http://www.mobl21.com

  • Listen - audio out
  • Text - text in/out
  • Record - audio in
  • Look - images, diagrams
  • Watch - video with audio
  • Participate - interactive / control over content - flashcards, quiz, discussion
  • Create / contribute / collaborate / share - images, video, recording, text-based content


online video tutorials http://www.mobl21.com/faq/videotutorials


Personal learning space

  • oral - not much practice or encouragement for reading outside of school
  • BYOD mobile - most kids have phones, some with texting, even some smartphones
  • general cognitive skills as measured by Raven’s Progressive Matrices, a verbal fluency test and a Coding test - cognitive studies tests are more likely to demonstrate the sort of growth envisioned by constructionist approaches to learning: exploration, empowered learning, and creativity.
  • mobile users - repetitive now, bored now, urgent now [20]
  • digital residents & visitors
  • mobile (in hand, anywhere, anytime) - connected with collaboration online, online formative assessments; stand-alone / self contained Digital Learning Device (DLD)
  • listening, observing, imitating, questioning, reflecting, trying, estimating, predicting, speculating, and practicing


iPad introduction

work in pairs, use one iPad for each pair

  • easier to see what is going on
  • use iPad if kid doesn't have phone / have it with them / doesn't have functionality
  • other kid uses own phone - both get to do work


project - create a presentation about one of the NASA inventions

day 1 - use iPad built-in apps 21 May 2012 - Aviation learning lab 10 kids

  • Safari - select NASA inventions spinoffs 2011
  • Map - locate NASA research center where work was done
  • Camera - take a picture of the map showing research center
  • Notes - invention, research center, city
  • YouTube - NASA videos
  • Photos - slide show of pictures


day 2 - additional free apps

  • Doodle Buddy - Draw using tools like finger paint, glitter, stickers, and chalk, and add to drawings with text, stamps, and sound effects - annotate image
  • Toontastic (drawing and narration) - Create animated puppet shows and sync to narration


mLearning project

identify the problem. explore. design. create. try it out. make it better

  • problem / outcome - include mobile phones in learning - text, listen, voice - tools, support, content, interaction, create, publish
  • mTools - organizer, notes, writing, search, creating, publishing
  • smartphone apps - used, available, appropriate
  • audio services / users - ? need
  • support, help line, homework helper
  • inclusion, substitution for current lessons, background
  • demo, prototype, evaluate, repeat
  •  ?? ESL, French, Spanish, vocabulary - MindSnacks


some ideas to consider

  • reading - NY Times
  • word games, vocabulary - Words with Friends
  • games > science - Angry Birds Space
  • pictures - observation, storytelling, writing, visual arts
  • youtube videos - media literacy
  • speech to text - dictate, critical thinking, speaking thoughtfully
  • TEDtalks, iTunesU - personal learning > evidence, artifacts, summary, reflection


tools, apps

  • audio content - call in
  • record responses
  • speech to text
  • mobile lms, content sequence, branching, testing

apps - dictionary.com world wiki evernote google earth units voxy - language learning stanza iflshcards miss spell's class ted math drills lite


mobile tools, resources

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2011.02

apps >< moodle - instructor grade, portfolio

  • text outline / audio presentation
  • image / writing / audio
  • instructions / reading / quiz

Is there any work ongoing looking at mobile learning using open educational resources? Is any development underway to create applications for mobile phones to be used in education, either for direct delivery of instruction or as a supplement to other learning resources? Is consideration being given to student-instructor or student-student communication? Assessment?


project ideas

  • assessment - readiness (skills, concepts, content knowledge), interest (surveys, interest centers, self-select), learning profile (areas of strengths and weaknesses, work preferences, self-awareness) - to customize/personalize presentation, activities for learner
  • infrastructure - collect, store, categorize, deliver mobile learning
  • portfolio - learner self-evaluation/reflection, feedback


tools, resources

  • iTunesU
  • assessment - pre-assessment diagnostic (finding out), formative (keeping track and checking up), summative (making sure)


Would it be possible to take CNX resources like Statistics and provide a phone-based application to enhance student learning?

  • Connexions Conference 2011
    Part 2 - Perhaps most important to Connexions end users will be this technical update. EPUB (eReaders) has Connexions content on it. This eReader is used for most mobile devices (except for Kindles). Connexions content is on iTunesU (18 collections), is available with an Android App, has Mobile downloads, and has new math support that is better looking for users. I am excited that Connexions pages now load faster due to a technical change to have better load balancing.
    Part 3 - Upfront Systems in South Africa (there was an excellent demo of http://mobile.cnx.org and a demo showing MathMl and text on cell phones using just a mobile browser, i.e., not needing an iPhone or an Android), WebAssign (http://webassign.net – an excellent homework and grading system for the sciences and mathematics which I personally admire and use with Collaborative Statistics), Shutterfly in South Africa (all content in the K-12 curriculum is available via mobile cell phones, again, not needing a smart phone)


  • [MIT] ? mobile access to content
  • Athabasca
  • MobilED was to bring Wikipedia to so called “entry level” mobile phones, mainly used in the Global South. In practice the entry level mobile phones are those with voice (calling) and text message. With the MobilED prototype we demonstrated that this is possible.


mLearning - Feasibility

Questions

  • Is it feasible for under-served populations to use mobile phones to facilitate learning?
  • Can mobile learning be cost-effective - rates, tasks > meaningful learning - cost, availability, affordability, educational funding/discounts
  • content - subjects, depth, breadth, audience - teachers, students, community - need, feasibility
  • learning activities - innovative, effective, engaging - device functionality, resources, support services


Activities / tasks

  • listen - recording, 1:many lecture - call-in number with pre-recorded message
  • say - leave voice message - call-in number with recording capability
  • discuss - many:many, 1:many, 1:1 - synchronous conference call
  • read - text display
  • text message - leave text message, interactive ? capture / archive / web-display
  • view - images, video - store, distribute / play
  • photograph / video - participant generated - capture, store, forward, display, share
  • record - interview - capture, store, forward, listen, share


Issues

  • privacy - participants personal information, phone number
  • security
  • technical - storage / reteival, display
  • access - all participants have adequate access to phone to complete work


Subjects

  • academic
  • vocational
  • life skills


Bloom applicable to mlearing

  • creating
  • evaluating
  • analysing
  • applying
  • understanding
  • remembering


Services / applications

  • social - Twitter, Facebook


Learning Pyramid

  • lecture
  • reading
  • audio-visual
  • demonstration
  • discussion group
  • practice by doing
  • teach others / immediate use


Learn more...

Mobile volunteerism

  • there are more people on earth with cell phones, than without
  • mobile phones are the fastest growing consumer market in history
  • mobile phones have an incredibly large user base with over 23 million mobile subscribers in Canada
  • massive mobile usage, over 122 million sms messages sent daily in Canada
  • over 80% of Canadians take their cell phone to bed
  • it's a one-to-one relationship with it's user, the device is very personal and seldom shared
  • most important, it's always carried, and always connected


2010.04

I was inspired to re-think how I approach education. I never want my focus to be on “achievement” in things that are easily measurable. Real life skills are harder to measure, harder to pin down, but so much more beneficial. -- Lori Bourne


CIS2 student work


Can You Get an Education in Spite of School? via - Summary of a talk by John Taylor Gatto, including this bit: "Mr. Gatto ended his presentation by talking about traits that a truly educated person possesses; they bear little resemblance to traditional school curriculums:

  • An educated person writes his/her own script in life; destiny is self-determined
  • An educated person is never at a loss for what to do with his/her time
  • An educated person has a blueprint for personal values, a philosophy
  • An educated person understands his/her own mortality and learns throughout life, right until the end
  • An educated person has the capacity to create new things, new experiences, and new ideas"


mLearning, handschooling

  • android - devices, tools
  • mobile-aware - web sites that detect a mobile display and adapt automatically
  • transform - browsers, applications to transform content to m-format

Overview of mobile devices, use and their role in education.


What is being done to capitalize on the availability of mobile devices? How can mLearning contribute to formal and informal education? Are there examples of innovations and successes with mLearning?


Having been involved in the IT industry for many years, we have seen how hard it is to manage personal computing in a high service area. While I have been impressed with the work of One Laptop Per Child (OLPC), it is clear that the infrastructure, management and distribution issues are extremely difficult. Mobile Learning appears to be a more practical solution to achieving anytime, everywhere education.


  • Athabasca Digital Reading Room is going mobile… AU library has implemented a comprehensive mobile library website, containing relevant digital reading files, application tools and software, as well as learning objects (eg mp3 versions of journal articles, video clips, and e-books).


  • Limitations - What are some of the existing limitations on mLearning? How can these be overcome? access and equity, connectivity, relevance, flexible assessment, and efficiencies.
  • Text messaging - short forms incomprehensible, detract from formal academic and/or business writing practice
  • Audio only - phone-in homework, lecture review, enrichment resources
  • Smart phones - What other features are being introduced to mobile devices? How are these being used in education and learning? portable video, integrated web access formatted for device display and behaviors
  • Assignments, quizzes and assigned reading
  • Photoblogging using telephones. (Blogger is particularly good for phones). We did local landmarks and geographical features. Also a vocabulary exercise where each person was given a word to illustrate with three photographs by the end of the day. (If you are going to use blogs use one that is mobile-friendly – like WordPress where you can get a plug-in called WP-Mobile so that students can access them from their mobiles) 25 practical ideas...


2011.02

  • Mosio - a mobile community enabling you to text any question from your phone and have it answered by real people http://www.mosio.com/
  • Podictionary - Podictionary is the audio word-a-day. For a couple of minutes Charles Hodgson discusses the unexpected history of words you thought you already knew http://www.podictionary.com/

2010.4.22

  • http://business.timesonline.co.uk/tol/business/industry_sectors/telecoms/article69 This article states that 70% of Japanese students prefer receiving lessons on their mobile phones, as opposed to on their computers. It also says that the United Kingdom is planning to teach english through mobile phones in the country of Bangladesh. It shows that other countries are looking for innovative ways to teach, and since almost everybody has a cellular phone, the mobile phone can become an educational resource. I noticed this myself when I was in China over the summer. There I would always receive advertisements through text messages, something that I had never seen in the states.
  • http://www.cellphonesinlearning.com/ This website is dedicated to making mobile phones a learning device, it puts links to downloads of software for cellphones, and just different ideas to learn from it. Many cellphones also come with scientific converters, for example converting cm to mm, or km to mi, so in the science department you can learn the different conversion rates from your phone.
  • http://mlearnopedia.com/ mLearning will definitely be a useful tool in the future. The technology provides a great deal of opportunity for both educators and students. But like any technology, this can be a double edged sword. Some teachers want students to pay attention in class and ban the use of both computers and cell phones in class. However, the cell phones can be used for educational purposes in class. Efforts should be made now to harness this technology so it can be used in a positive way. I think that some activities with mLearning should be incorporated into the class. Start off with some optional activities, just to have students get the hang of it.
  • http://en.wikipedia.org/wiki/MLearning mLearning is convenient, because you can take it anywhere with you, wherever you are, you have access to classes and educational resources such as wikipedia, wikieducator, google, etc.. It also helps you learn without carrying books or materials that you need, they are all made available online. I think that mobile learning can make a difference in education, but of course there are some drawbacks. Some of these drawbacks could be being outside of the network which may disconnect you in the middle of an assignment or chat. It may also be a distraction or harder to utilize because of the size of the device. M-learning has a bigger impact on learners who loss interest in traditional learning that requires in-class lectures and group discussions. Readings can be done from reading off the cell phone is the most favorable learning activities as it functions as an electronic book. Assignments often require researches and drafts, it would be difficult to be done solely on cell phones. Nokia and M-Learning Institutes work together to encourage university students on different m-learning projects like "Earth Day Challenge" and "Envision 2020". The partnership indicates the importance in m-learning that corporates are willing to invest.
  • http://www.businessweek.com/technology/content/aug2008/tc20080827_832352.htm This article talks about how Cell phones can be useful in education. The name of the article is: Cell Phones Make Headway in Education". There are a few useful point of view about using cell phones in education such as: For checking schedules or taking quizzes, mobile gizmos show promise on the campus. But teachers fear they create barriers in the classroom...
  • http://www.apple.com/education/mobile-learning/ In this site I found out that apple products are good for mobile learning. In this site it says that students are using more and more their iTouch and iPhone everyday. They say that they do not only work for listening to music but that students can use their mobiles to "gather information on the web, get their e-mail, watch lectures, getting directions" and many more things.
  • http://tech.yahoo.com/news/ap/20091127/ap_on_hi_te/us_schools_cell_phones I think letting the students use their cellphones for assignments is just another sign of the times. Too often they were being told to put them away and don't let the administration see that you have a phone or they'll take it away. Now they're requesting that you take your phone out for today's lesson. So with any new technology it's at first handled with skepticism, but then slowly but surely is embraced by everyone involved. The cellphone is a great tool to use, but it must still be handled with care because again the cellphone can be a tool for good and for evil. As in the case of students cheating on tests and bullying the innocent ones. We just need to remain vigilant that the teachers and professors have the real power because they are the keepers of the grades after all, and not the cellphone.
  • http://www.educause.edu/EDUCAUSE%2BQuarterly/EDUCAUSEQuarterlyMagazineVolum/AreYouReadyforMobileLearning/157455 I found a very interesting page that talks about, Are you ready for mobile learning? And they say that frequent use of mobile devices does not mean that students or instructors are ready for mobile learning and teaching. This article is complete because it gives a broad explanation of the topic and all the factors surrounding, also it shows what the different mobile devices on the market are and how they can be use in the education. On the other hand also tells us all the benefits and challenges of mobile learning and many more things that help us to understand what is mobile learning and thus to have a better idea to form an opinion whether it is beneficial for us or not.

[math]Insert formula here[/math]


  • VoiceThread Mobile, all of your content is also available on the iPhone®, iPad® and iPod touch®. or from your web browser, experience the simplicity and flexibility
  • incapability index - get to zero, probably highlight failures in process, workflow, culture or systems infrastructure, not in the individual themselves - To start create a matrix of skills required for each role. Identify what you need to ask to test if the employee ‘can do’ and ask the questions. Don’t forget to ask questions about numeracy and literacy and communication skills. Check attendance records too, you will be surprised how many ‘don’t like rainy days and Mondays’
  • Tar Heel reader books http://tarheelreader.org/ - read, review / recommend, map to class topics - language learning - French, Spanish, ELL
  • Kahn Academy - view, find matching problems in textbook
  • apps, services - research, install, test, report


  • DLD - digital learning device, BYOD bring your own device
  • android - 7 or 10 inch tablet
  • educational apps - free > $??, authoring, distribution
  • pedagogy, guidance, assessment, personal learning
  • scaffolding [21] I do, you watch; I do, you help; You do, I help; You do, I watch

http://teacherbootcamp.edublogs.org/2009/08/01/getting-children-involved-with-edtech/


  • personal learning network, connectivism
  • in practice - activities, outcomes
  • scaffolding - what, when, why
  • guiding, activities, feedback - C&G 7 practices
  • learning design pattern - learning outcome, problem solving solution - good research
  • Noah Holding - Chinese mobile education
  • discussion forums - voice recognition, text-to-speech
  • FL mobile 2008 - Dr. David Metcalf, the UCF Institute for Simulation and Training researcher who designed the program, FLVS President/CEO, Julie Young


progress

--Valerie Taylor 18:10, 9 April 2012 (UTC)

  • Kyle - language arts favorite subject, lots of apps, some educational, use iPhone more if permitted (airplane mode), sync with home Windows computer, voice activated searches, speech to text, Angry Birds Space = Physics, pictures, makes youtube videos, iTunesU
  • Steven - apps, free, need to have objectives > research suggestions, school smartphones for those who don't have personal ones, audio/text only learning

open tablet, Bring Your Own Device (BYOD), mobile learning, mlearn, iPad, android

--Valerie Taylor 16:09, 19 March 2012 (UTC) When Jan and I were talking at the Science Fair, we noticed that there was a cell phone with a texting keyboard next to one of the project boards. Assuming the phone belonged to the board, this was likely one of the kids who really needs help based on the presentation, and Jan's guess at who the student is.

Some questions...

Is "at-risk" the right term for these kids in Florida? Or is that a California thing?

Do these kids have cell phones?

Are these kids helped outside of the regular classroom? By whom?

Is it possible to try some individual programs with these kids?

Where this is going...

I'm very interested in mobile learning, iPads, One Laptop Per Child,... all of which encourage kids to use personal technologies for self-directed learning within a framework of support and guidance. Can we do something with/for these kids to explore ways to make a difference with technology supported learning?


Personal learning

  • one tablet per child to kids who are behind, don't have computers at home
  • personal learning - interests, activities, control > watch, help, do with help, do alone
  • reading, writing, watching, listening
  • access ?? data plan, wifi
  • standalone apps, data transfer
  • funding, grants - hardware, data plan, apps



WikiEducator

-- Valerie Mar 15, 2012

Is anyone doing anything with open content in WikiEducator for delivery on Android tablets? Has anyone looked into this? Are there any potential problems? Are there any Creative Commons license issues to be aware of?

There are lots of 7 inch Android tablets - great kid-size form factor. I was disappointed that Apple didn't offer a smaller iPad this time. But this may be a good thing, after all. I'm looking at more open Android options.

-- Jim

Probably not what you had in mind, but you might find my "reader mode" useful. I bought a 7 inch Lenovo tablet last November, and it has become my preferred reading device. The reader mode turns the left navigation bar into a slideout drawer, reclaiming some precious horizontal real estate.

I was tempted to move the top tabs into the drawer as well, for a distraction free reading environment... but haven't. The other thing that I really need to do is figure out a way to unwrap the two-content-columns meme that infects many pages back into a readable single column.

I've made my reader.js into a separate function if you want to try. (By default it is triggered anytime your browser window is 1024px or smaller... so you can use it on the desktop too.) It presumes you are using the vector skin. Then copy into your vector.js file:

// reader mode for narrow screens // should follow googlesearch.js if that is used // window.weReader = true; // force to always use reader mode, regardless of width importScript('User:JimTittsler/reader.js');

(Or just copy and paste the first part of http://WikiEducator.org/User:JimTittsler/vector.js into your vector.js).

-- Jim Tittsler, OER Foundation