Purpose of the wiki
This is the Wiki for the New Media class at Western Institute of Technology at Taranaki (Aotearoa New Zealand), taught by Ian Clothier. We will use it store information located for class. Eventually we will be build up a section on history, a section on resources and a section on tools.
This is the link for a Recent history of intelligent machines
This is the link for a Long term history of intelligent machines
Here is a timeline of New media artworks
Supermajor by Matt Kenyon
The Yes Men NY Times Special Edition
Brett Stalbaum Pukekura Park Demonstration/Environment and Sustainability GPS Tours
Here is reference to some interesting work in the area of transgenic art from [Plastik Art&Science] http://art-science.univ-paris1.fr/
"Art that is created out of the living world (bio-art, body-art, environmental art...) is today commonly directed by a desire that one could define using the prefix: “trans-”. One is of course immediately reminded of the transgenic, and Eduardo KAC's research, for example, on the genetic marker Lucifrase which he transmits to mice, or his creation, Edunia, a petunia carrying fragments of his own DNA. One is also reminded of transmutation, and the doll's clothes made out of animal skin cultures by the SymbioticA group. Or of transgression in relation to contemporary ethics, which could apply to the two preceding examples, but also to more performatives experiments, such as Blue by Yann Marussich, a performance in which, installed in an airtight box, he sweats blue methylene from every pore of his skin, when the substance is declared dangerous if ingested even by the manufacturer. The preoccupation with transmission is also omnipresent in artistic practices involving the living, as one can see in works such as The cosmopolitan chicken project by Koen Vanmechelen, in which the artist is attempting to produce a genetically universal hen by marrying hens of different origin each season in order to obtain, within a few decades, the absolute mixed race hen. And certainly, such considerations also remind us of the question of transversality and transdisciplinarity, processes which these artists inevitably touch upon as they work towards their goal: a comprehension that differs from the living world in its analysis that is jointly artistic and scientific. In fact, we are obliged to note that the artists who are interested in the living world are increasingly distancing themselves from the notion of the reproducibility of reality to experiment with the transformation of this world. This type of art seems to seek a way of going beyond the criteria of representation, and perhaps even of the design of the living world, through an almost necessarily experimental confrontation with reality, which is why we have decided to use the prefix “trans” here: “beyond”, “through”."
Frank Popper on virtual art
Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in computer art and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 - including art that used light, movement, and electronics - Popper looks at contemporary new media art forms and artists...
...Virtual art, he argues, offers a new model for thinking about humanist values in a technological age. Virtual art, as Popper sees it, is more than just an injection of the usual aesthetic material into a new medium, but a deep investigation into the ontological, psychological and ecological significance of such technologies. The aesthetic-technological relationship produces an unprecedented artform.
Flossmanuals is a great website that has user friendly software manuals, and also introductions to important things we all need to know like collaboration, colour theory and design.
Art and Electronic Media is based on the book of the same name, written by Edward Shanken. it is an excellent resource with material about a large number of new media works.
This site has an extensive history of 'Computer business and association' from 3000BCE to 2000CE.
This site refers to 'media' with an emphasis on journalism, but contains a detailed history of computing and media covering 1969 to 2010 year by year.
Cepstral.com has a free demo of text to speech software where the parameters of the voice such as pitch and speed can be altered.
Pachube.com is a site that has a large number of locations where data reported 24/7. The data can be used by anyone, and the site comes with links to embed graphs in web pages.
Survey Monkey is a free site where you can write surveys, have them filled out by participants and then obtain reports on percentages and responses to your questions.
This site has lots of free software. You need to search through to get what you want, but there is some good stuff.