User:Vtaylor/byxbee/book

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Yours to Discover. Soon to be a major motion picture...

What we do here

  • friends and family, library, media center, resources, enrichment, remediation, professional development, community of practice, meetings, parents, outreach, friend-raising, maker space, gallery
  • develop and support future-ready lifelong learners - storybook, examples - self-directed, curious, direction, range of interests, learning literacies


[/ABOUT%20the%20K-8%20Lectric%20Library%20Book about...]

  • collaboration, book, stories, ideas, quotes
  • educators, general interest
  • learning - inquiry, discovery, curiosity, exploration, self-directed, guided
  • design thinking - making, questions, iteration, innovation
  • [/SAMR SAMR] (substitute, augment, modify, replace) - role of technology, possible, examples, transition thinking / planning * ed tech 'quintet' (social, mobility, visualization, storytelling, gaming)
  • k-8 - ability range, adaptive, progression, everyone even adult learners


[/Lectric%20Library%20Book%20OUTLINE outline]

  • personal - personalized, differentiated, self-assessment
  • curriculum
  • presentation - text, audio, video, hands-on, gamification
  • guided - map, network, learning path - breadth, depth, assessment - formative, summative
  • technology "supported"
  • challenges - standardized testing, resources - financial
  • what, so what, now what - how, why - try this



list of pages with tag lectric


[/Lectric%20Library%20Book%20NOTES notes]

  • [/Quotes Quotes]
  • sample pages * SAMR * [/3D%20objects 3D objects]


Lectric Library - https://lectriclibrary.wordpress.com/ - blog - k-8 teaching and learning

outline

technology supported learning * k-3 * educators * global * leadership * 4gs young women next * e4k stem steam

  • personal - personalized, differentiated, self-assessment * [/You%20Matter You Matter] * You Matter
  • creativity, curiosity, design thinking, reflection * [/Iteration Iteration] * innovation * Innovation
  • guided - map, network, learning path - breadth, depth, [/ASSESSMENT assessment - formative, summative]
  • supported - [/TECHNOLOGY technology]
  • challenges - standardized testing, resources - financial
  • [/Learn%20more... Learn more...] what, so what, now what - how, why - try this


  • [/ABOUT%20the%20K-8%20Lectric%20Library%20Book About]


interesting topics, information, stories

  • [/groups%2C%20collaborative%20learning groups, collaborative learning]
  • [/Personal%20Learning%20Network%20%28PLN%29 Personal Learning Network (PLN)]
  • [/Learning%20literacies Learning literacies]
  • Yours to Discover


2017.5

  • [/Curator Curator]
  • [/Iteration Iteration]
  • [/Learn%20more... Learn more...]
  • Innovation

about

Lectric Library - What we do here...

  • friends and family, library, media center, resources, enrichment, remediation, professional development, community of practice, meetings, parents, outreach, friend-raising, maker space, gallery
  • develop and support future-ready lifelong learners - storybook, examples - self-directed, curious, direction, range of interests, learning literacies


Libraries are special places. They are staffed by amazing people - caring, sharing, relentlessly curious and hopelessly optimistic. And they are modest and incredibly busy. This is a collection of the stories, activities and reflections of lectric librarians who have touched the lives of so many kids and their grown-ops. They took on the challenges of morphing their libraries from shelves of books and card catalogs through media centers and maker spaces into a welcoming learning space where all the physical and hands-on library artifacts are complemented by the wealth of resources available online.

The core values remain the same. It's about critical thinking, and engaging learning opportunities.


About the book...

The book is a collection of stories and examples of interesting and important learning opportunities that have something to do with science, technology, engineering and math, along with the creativity and problem solving and application of math, science and art.

Although not required, any story that warms your heart with respect, generosity, caring is a delight. Gracious professionalism is a key trait practiced by the kids participating in the US FIRST Robotics competitions. Nice concept. The kids really take this to heart.

  • collaboration, book, stories, ideas, quotes * There are so many great stories to share, a collaboration seemed to be the best way to collect and curate the information into a presentable, usable format. Of course, these busiest contributors have the best first hand experiences. So others are able to take snippets of information and turn it into actionable learning opportunities.


  • educators, general interest * Most educators are too busy to spend a lot of time researching and writing. Providing a general reference guide of practical activities with pedagogical background information seems like a reasonable approach. Flip through and find something to use in the classroom tomorrow. Read a chapter for discussion at your next professional learning community get-together. Looking for a new "you" for next school year? Read the book cover to cover, think about how you can step up the SAMR model and make some plans with actions and dates. * Not an educator? No worries. The information is intended to be readable by a general audience interested in how technology can be used to support learning. Although the primary focus is on K-8 classroom activities and in-class devices, these ideas and activities can be used more broadly. These are real-life stories. Amazing educators and media specialist and yes, libraians are actually doing this today.


  • learning - inquiry, discovery, curiosity, exploration, self-directed, guided
  • design thinking - making, questions, iteration, innovation
  • SAMR (substitute, augment, modify, replace) - role of technology, possible, examples, transition thinking / planning * ed tech 'quintet' (social, mobility, visualization, storytelling, gaming)
  • k-8 - ability range, adaptive, progression, everyone even adult learners



http://wikieducator.org/User:Vtaylor/K-8_lectric_library_book/About


  • advance curriculums, learning goals, Common Core standards, and other priorities determined by teachers and school administrators – all while promoting student engagement, developing students’ critical thinking skills, and stimulating student curiosity. QFT 2017.3.8

teaching

There are direct positive effects for teachers as well as for students.

Sweden - The research project Unos Uno (one computer for each pupil), which was conducted from 2010 to 2013, showed that the abilities and performance of both students and teachers could be improved by using computer technology in teaching. Some examples of the positive effects are the following:

  • Pupils’ key skills significantly improved in searching for information, writing, and presenting the results of their work.
  • Pupils showed measurable improvements in reading skills and writing skills.
  • Students developed self-confidence through the ability to write readable and fact-based reports.
  • Teachers’ skills developed when they utilized technological opportunities.
  • The contact between teachers and students increased and its quality was improved.
  • Two thirds of the students and teachers were satisfied and experienced positive results.

Both teachers and learners use daily free open available resources for teaching and learning. 2017.3.7


  • https://medium.com/learning-mindset/growth-mindset-in-action-8636268b4ca5#.9e7i0xixp In order to teach reading, I will teach students to tackle challenging texts, climb the hurdle of tricky words, and self-monitor to ensure they understand. This might take multiple reads, so I will need to strengthen my readers’ stamina, persistence and optimism! I will strengthen problem solvers in math by teaching them perseverance and flexible thinking.

SAMR

external image scaletowidth#tl-489428938834051074;1043138249%27

SAMR - Substitution, Augmentation, Modification, Redefinition - Enhancing > Transforming

  • Explore (substitution) - getting started, use technology * Discover (augmentation) - look for other technologies that could provide additional function, improve outcomes * Innovation (modification) making it better * re-imagine( redefinition) - rethink, substantial changes







SAMR

  • Substitution * write a text book report * Substitute hand-written with written with a text edit program like Word. Most kids have some experience with basic document access and creation.


  • Augmentation * research * use library reference books and online searching. Same work with additional online resources. Some additional technology skills are required to locate appropriate results and evaluate the information sources


  • Modification * digital project to demonstrate their learning. * Thinglink, for example, offers a platform for students to link any digital information to a single graphic. Using this technology, students could demonstrate their understanding of a fictional character by linking to a wordle highlighting character traits, a digital presentation explaining how a character is developed, or an avatar speaking the most important quote from the book—the possibilities are endless. If you are already using technology like Thinglink in your classroom, then push yourself further by app smashing or using green screens.



  • Redefinition * online discussions * LH: amount of [online] discussion between students there are compared to an in-class course. Having a bunch of posts being shared from different sources really brings a uniqueness and variety into the class that isn't always available with an on-campus class.



simulation

Virtual reality training for 'safety-critical' jobs - use technology, scientific theory and measurement techniques such as eye tracking to train people -- in a safe environment -- to perform more effectively, and provide feedback to trainers. "We have been doing research into simulated training in surgical, military and aviation settings for the past 10 years. This work brings these techniques into the 21st Century using immersive head-worn technology. We have the capability to create computer-generated (virtual) or 360-degree filmed replications of dangerous training environments, that trainees can experience through their headsets. Combined with our understanding of the psychology of learning and performing under pressure, we believe this to be a highly effective way to learn and perfect skills."

underserved

Addressing the needs of under-served populations with technology

Digital Literacy - Technology can support human talent to tackle the urgent social needs of women throughout Afghanistan and globally. Providing underserved populations with a pathway to digital literacy, sustainability, and community building can transform the societies in which they live for the better. 2017.3.8


The Rumie Initiative (Canada) - Only 40% of students on indigenous reserves graduate from high school, compared to 90% of students in the rest of Canada. The LearnCloud Portal is an offline, tablet-based curriculum to help high school students learn about Indigenous culture, history and language while gaining employment skills and financial literacy.


https://medium.com/mozilla-internet-citizen/lets-close-the-internet-gender-gap-16e581379611#.4q2dfvag8
digital inclusion — the idea that the Internet is accessible, welcoming and safe for all — is essential so that all people, women included, can both contribute to and also reap the benefits of the open Web.

mindset

Is a growth mindset good enough? There needs to be more than academic achievement. "yet" implies that there is a "good enough" end point and that is all that is required or even, that is all there is to know or "master".

Growth Mindset in Action
“growth mindset.” Popularized by Dr. Carol Dweck in her 2006 book, ‘Mindset,’ --- the belief that intelligence can be developed ... research show a powerful link between growth mindset and academic achievement. Research also shows that mindsets can be shifted, and when they are, students do better in school.
... research by Dr. Kathy Liu Sun has found that students are more likely to have a growth mindset in math classrooms where they are encouraged to explain their thinking, take risks, make mistakes, and persevere through challenges. On the other hand, students are more likely to develop a fixed mindset in classrooms where they are praised for speed and accuracy, not asked to explain their thinking or given time to struggle through confusion, and when they are only given one chance to submit work for a grade.
... learn how to tackle hurdles and mistakes. It’s important for students to experience challenges, as well as understand strategies to overcome them that make them stronger as mathematicians and problem solvers.
2017.3.8

standards

Common Core


  • Standards for Mathematical Content - What mathematics should our students understand and be able to do, and how can we ensure that every student has a genuine opportunity for mastery? 2017.3.8


  • Mathematics Assessment Project - tools for formative and summative assessment that expose students’ mathematical knowledge and reasoning, helping teachers guide them towards improvement and monitor progress. 2017.3.8



States

  • Texas Essential Knowledge and Skills (TEKS) for science and mathematics.
  • Florida
  • California

notes



wikispaces

  • [/Quotes Quotes] *



Lectric Library - https://lectriclibrary.wordpress.com/ - blog - k-8 teaching and learning

  • [/MOAS MOAS]


  • develop and support future-ready lifelong learners - storybook, examples - self-directed, curious, direction, range of interests, learning literacies


  • interesting, book, chapter, topic, story


  • What we do here - friends and family, library, media center, resources, enrichment, remediation, professional development, community of practice, meetings, parents, outreach, friend-raising, maker space, gallery


  • Transition - globalization, personalization
  • Privacy
  • Community - clubs, mentoring
  • Experience - travel in images, sounds, language - greetings, common questions, phrases, music, [/suitcase%20museum suitcase museum]


Events

  • ARISS - interview with International Space Station crew - Amateur Radio 2012?
  • Archeology


  • Consume, Create - publish, curate, contribute, participate
  • Reuse, Remix, Redistribute - ownership, copyright, sharing, open,
  • Residents and Visitors - presence, digital footprint, contribution


  • Teaching and Learning
  • Learning Literacies - use, find, protect, solve, make, share
  • Life skills, College readiness - notes / tracking / expanding - interests, motivation, self-direction - intrinsic / extrinsic
  • Technology Supported Learning (and Teaching)
  • There's an App for that...


  • Cultivating Curiosity
  • Based Learning - Projects, Problems, Inquiry
  • Answers and Questions


  • K-2
  • Grades 3-5
  • Middle School


  • Reading
  • Writing
  • Listening, Viewing
  • Special needs - accessibility, adaptive technology, media options and choices


  • Language Arts
  • Social Studies
  • STEM - engineering


  • You know my name
  • Attention, Recognition, Respect, Hugs,


  • Games - Entertainment, Engagement, Education


  • Teacher support - informal just-in-time on-demand professional development


  • What the Future May Bring
  • If I Ran the Zoo