User:Vtaylor/TechLab

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today's students exist in an "innovation economy." They need to become not only problem solvers, but also problem seekers -- those who can look for solutions in contexts where one never previously existed. -- Tony Wagner, author of Creating Innovators: The Making of Young People Who Will Change The World

creekside

Introduction to 3D Thinking and Drawing

https://creeksidemiddletech.org/2016/12/08/3d-drawing/

Introduction | Task | Process | Assessment | Conclusion | Learn more... / Credits | Teacher Page - standards


WWW what went well / EBI even better if / MRI my response is/ INT I need to

  • canvas * discussions * exit tickets quiz > formative * public outside canvas * producer / developer teams ? arduino
  • engineering - projects - task process evaluation share * girls webquest * robotics


activities - 40-50 minutes, small groups

  • bridges
  • soda bottle rockets
  • balloon rocket car
  • sail car
  • aviation - gliders
  • penny bridge - 4x6 index cards, pennies, scale
  • marshmallow and toothpick bridge
  • spaghetti tower


  • show & tell - video, web, presentations - prezi
  • adult supervision


How might we WHAT for WHOM in order to CHANGE something?

  • standards - tasks, accomplishments, grading - formative, summative
  • individual / small group
  • problem / solution - proposal, product / deliverable - Why is this project worthwhile? What do you expect to learn from this project? What PRODUCT will you have to show at the end of the year? [1]
  • document process, progress - what happened over the past cycle, what they learned, what challenges they faced, and what they anticipate in the future.
  • technology - learn about, demonstrate / present
  •  ? weeks -
  • pbl design thinking, learning journal
  • assessment - rubrics - Productivity (Are you spending your 20% time by actively and passionately working on your project? If not, we need to quickly adjust the project so you are working on something that is intrinsically motivating.

https://creeksidemiddletech.wordpress.com/

design thinking * empathize - understand the problem * define - define need, reframe problem * brainstorm / ideate - come up with possible solutions even what you'd consider wild ideas * prototype - pick a couple of ideas and fashion them into possible solutions * test the prototypes by showing and talking about them * get feedback and do it over again


Problem Based Learning - project / individual interest - curiosity, passion, make a difference


20 percent


CBB Could Be Better

  • Notice - scavenger hunt - 5-8 photos around campus, clues
  • Listen - kids, teachers, staff - describe / complain
  • Question - understand the problem


Test-drive

  • spaghetti tower, penny bridge, paper plane


Semester-long - curiosity, passion, make a difference

  • what is engineering
  • engineering design process
  • lab safety
  • school improvement


Deliverables

  • notebook, learning journal, diagrams, pictures ? SeeSaw, wikispaces, blog, bound
  • product
  • presentation - process of developing product
  • reflection


Process

  • We Can Project * First, this is supposed to be fun. REALLY fun. So go for it. Be as creative as you want. * Second, this is not "school." There are no wrong answers. As long as you are doing something you are excited about, you're doing it right! * Third, you do not have to do everything yourself. * video (4:11) * song
  • 3 ?? Create Share
  • Engineering Design Process * Ask * Imagine * Plan * Create * Improve
  • Buck BIE - seven PBL design elements * Challenging Problem or Question