User:Vtaylor/TechLab
today's students exist in an "innovation economy." They need to become not only problem solvers, but also problem seekers -- those who can look for solutions in contexts where one never previously existed. -- Tony Wagner, author of Creating Innovators: The Making of Young People Who Will Change The World
creekside
Introduction to 3D Thinking and Drawing
https://creeksidemiddletech.org/2016/12/08/3d-drawing/
Introduction | Task | Process | Assessment | Conclusion | Learn more... / Credits | Teacher Page - standards
WWW what went well / EBI even better if / MRI my response is/ INT I need to
- canvas * discussions * exit tickets quiz > formative * public outside canvas * producer / developer teams ? arduino
- engineering - projects - task process evaluation share * girls webquest * robotics
activities - 40-50 minutes, small groups
- bridges
- soda bottle rockets
- balloon rocket car
- sail car
- aviation - gliders
- penny bridge - 4x6 index cards, pennies, scale
- marshmallow and toothpick bridge
- spaghetti tower
- show & tell - video, web, presentations - prezi
- adult supervision
How might we WHAT for WHOM in order to CHANGE something?
- standards - tasks, accomplishments, grading - formative, summative
- individual / small group
- problem / solution - proposal, product / deliverable - Why is this project worthwhile? What do you expect to learn from this project? What PRODUCT will you have to show at the end of the year? [1]
- document process, progress - what happened over the past cycle, what they learned, what challenges they faced, and what they anticipate in the future.
- technology - learn about, demonstrate / present
- ? weeks -
- pbl design thinking, learning journal
- assessment - rubrics - Productivity (Are you spending your 20% time by actively and passionately working on your project? If not, we need to quickly adjust the project so you are working on something that is intrinsically motivating.
https://creeksidemiddletech.wordpress.com/
design thinking * empathize - understand the problem * define - define need, reframe problem * brainstorm / ideate - come up with possible solutions even what you'd consider wild ideas * prototype - pick a couple of ideas and fashion them into possible solutions * test the prototypes by showing and talking about them * get feedback and do it over again
Problem Based Learning - project / individual interest - curiosity, passion, make a difference
- stations, angry bird tower activity - http://iclassroomcoppell.blogspot.com/2015/08/1st-5-days-middle-school-version.html
- steam cover sheet - http://steamedu.com/wp-content/uploads/2014/12/STEAMdailyNotesCoverSheet.jpg
20 percent
- http://www.iteachithink.com/2012/07/give-your-students-20-time-to-do.html
- http://www.thetechclassroom.com/20-project/what-is-the-20-project-in-education
- http://ditchthattextbook.com/2013/03/25/20-percent-projects-7-ideas-to-think-about/
CBB Could Be Better
- Notice - scavenger hunt - 5-8 photos around campus, clues
- Listen - kids, teachers, staff - describe / complain
- Question - understand the problem
Test-drive
- spaghetti tower, penny bridge, paper plane
Semester-long - curiosity, passion, make a difference
- what is engineering
- engineering design process
- lab safety
- school improvement
Deliverables
- notebook, learning journal, diagrams, pictures ? SeeSaw, wikispaces, blog, bound
- product
- presentation - process of developing product
- reflection
Process
- We Can Project * First, this is supposed to be fun. REALLY fun. So go for it. Be as creative as you want. * Second, this is not "school." There are no wrong answers. As long as you are doing something you are excited about, you're doing it right! * Third, you do not have to do everything yourself. * video (4:11) * song
- 3 ?? Create Share
- Engineering Design Process * Ask * Imagine * Plan * Create * Improve
- Buck BIE - seven PBL design elements * Challenging Problem or Question