User:Vtaylor/K-3 Engineering

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  • middle school - tech electives * games - android k-3 learning games * steam - girl scouts swenext club
  • k-3 E3 engineering awareness integration

  • mit android app inventor dev * apps share install nearpod anyflip ? glx beta
  • 2-3 STEAM certification projects, teachers, interests * k-3 lessons pedagogy activities * interviews * shapes landforms tech portion
  • coop steam - nov * project ideas * sculptris
  • erau - women's aviation day * meteorology * bst aviation week * outreach road show, events * fll * steam robotics
  • kindle mommy app
  • games - android k-3 learning
  • sixth / electives * review tryengineering lessons > like, teach * spatial thinking
  • steam swenexted girl scouts * engineering adventure pilot afterschool * careers profiles
  • e3 awareness integration * teaching 2-3 * teacher resources ? Dana * daily vocabulary * add to lessons - cpalms * fail * plan create test ask * EiE https://eie.org/eie-curriculum - lessons - integrate with science * eGFI lessons resources
  • stories, examples of teaching,
  • interviews - teachers, The Tech ed staff, curriculum developers, trainers
  • google science fair format
  • first * fll * frc orlando
  • girltech - wearable art jewelry social good * swe igew wow * girls rise


STEAM

  • Girl Scouts / SWENext Club
  • gs activities resources, planning
  • swenext club - activities, direction, register


projects - nov ? * several choices - art engineering electronics programming * wearable leds * 2d printing

  • 2017.8.22 Build circuits into your clothing and accessories with wearables from Adafruit! This category has all the materials, boards, and sensors to help you create the wearable electronics of your dreams.
  • 3d printed earrings bracelet


girls in tech


Middle School

  • 2017.8.22 electives - based on volusia course descriptions * can be expanded to include specific projects topics
  • 2017.8.21 - games - android app - global learning, k-3 test ? teacher requirements * learning

Does it matter if girls select a non-technology elective? What does this say about the kids? About the technology electives offered?

  • 2017.8.20 e4k teaching Middle School Electives - Even at at a Science and Technology Charter School, Technology electives are a tough sell. Middleschoolers select an elective for one period 4 days a week. Of the three electives with a technology focus very few girls signed up. Specifically - Game Design (girls / total), ? Engineering (girls / total) and ? Technology (girls / total). There was some confusion about the titles and the associated teachers. Titles for each elective were chosen to map to district curriculum requirements. *** names, descriptions *** As the semester progresses it will be interesting to get feedback from the kids about their choices and how the electives were received by the kids. These electives are new in so far as the title and description have not been offered before.

    How were these electives scoped and presented? What is the actual curriculum as described and as delivered? Why did they make this choice? Did the course meet the kids expectations? Who are the kids who selected these electives? hat is their predisposition to STEM?

    Is the fact that middleschooler and girls in particular don't find STEM electives appealing an example of why STEM and engineering topics are important in lower grades? It may be that some kids feel that they get enough technology integrated into their regular classes and would like to use this opportunity to try something else. Yes, it may well be that how the electives are described and presented are less appealing than chorus or gardening. It is great that kids are offered many diverse electives and they are able to explore a wide range of interests. This too is strongly encouraged to for personal growth and development of lifelong learning and social interests.
  • spatial thinking - rotation, isometric drawing, spatial visualization test, 3d puzzles


K-3 E3

K-3 / E3 elementary engineering everywhere

  • teaching > curriculum, vocabulary * preparation, professional development, lessons, activities
  • engineering in classroom * sample lessons, activities for 2-3 * volusia curriculum maps * intersection points * teachers interest suggestions for integration
  • teaching > curriculum, vocabulary * preparation, professional development, lessons, activities
  • STEAM certification


2017.8.23

Recognizing and appreciating failure as a learning experience.

  • F.A.I.L: First attempt in learning! - failing forward concept. ... recognize and cherish our failures, learn from them, share them, and then let them go. One of the main ideas behind “failing forward” is that when you’re learning from your failures and making efforts to improve, you’re setting yourself up for success (failing forward). ... handle my missteps with grace and to move on. It’s refreshing to think that by making the ‘right’ failures, I’m contributing to my future success.
  • How to Fail the Right Way - Our brains are hardwired to avoid big risks – there is a reason people have innate fears of deep water or great heights. Evolution has insured that we instinctively avoid those failures that will kill us. For everything else, we’re meant to fall down and then get back up, again and again. ... Thomas Edison, before finally inventing the light bulb, noted that he hadn’t failed, he’d only found 10,000 ways that wouldn’t work. ... the importance of failing over and over. The truth is that not a single innovation in the history of the world was ever created on the first try * part of the "failure" series
  • Failure of a well-considered and -executed action is nothing to be afraid, ashamed, or embarrassed of, since we all encounter it at some point en route to success.
  • failure wall * quotes celebrating failure * i failed today smiley face stickers


volusia science map - grade 2 * 5E - engage explore explain elaborate evaluate

  • vocabulary * highlight engineering words
  • ideas > application - big ideas, details
  • Is there a standard definition or explanation for the words listed with the lessons in the curriculum map? Considering helping teachers "integrate engineering" into current lessons (from CPALM for example) by providing some notes about engineering - big ideas, specific engineering projects and objects related to the lesson, and vocabulary words that engineers use too.


2017.8.22

  • This is part of an Engineering Outreach project to promote STEM in elementary grades by providing the Engineering connections with lessons and activities already being used in the classroom. We are interested in any classroom resources that can assist K-3 teachers in adding the E to their STEM or STEAM activities.
  • Integrating Engineering in K-3 lessons. Studies have shown that kids are really interested in engineering from the time they are little. Many of the K-3 lesson plans include engineering although most elementary teachers don't have the background to make the connection. We need your help. Here is a sample second grade lesson plan - Crazy Crayons! CPALMS Resource ID#: 49748 Primary Type: Lesson Plan provided as a teacher resource by the Florida Department of Education. Please look through the information and suggest some "engineering" that could be highlighted. The kids are 7-8 years old and are amazingly curious. They love important words and new ideas. Pointing out a few E-words and ideas would be a big help for teachers wanting to address all the components of STEM, including Engineering.


2017.8.21

  • CPALMS 2 Crazy Crayons - In teams students will make a decision on how to select the best crayons for a school supply store based on various crayon characteristics such as cost, transfer to paper, vibrancy of color, color residue, and breakage.
    This is engineering! Engineering topics covered include materials properties, testing, analysis, comparison, evaluation, recommendations, engineering design process.
    Did you know that this is engineering? These are the kinds of problems that engineers solve everyday using this process, known as the Engineering Design Process. Would you use something like this in your class? Is the information provided adequate, appropriate? Locate lessons? * recognize this as the E - engineering in STEM / STEAM. * select activities that include engineering * point out engineering components - vocabulary, process, ways of thinking, questions, solutions to problems, application of science * help with identifying engineering and presenting appropriately to k-2



presentation format

  • Explore - What's the problem? * Examples - What can it do? * solutions * Engineering - How did they do that? How does it work?


5 / 20 minutes - why what how * format * question * do something * so what * why would you

  • shapes
  • simple machines
  • activity


engineering design for k-3

  • Ask - what why how * Imagine - ideas adapt repurpose * Plan - resources selection * Create / Build / Do - activities * Improve - cbb
  • Plan Create Test Ask


Learn more...

  • e4k - engineering teaching engineering * next - girls parents * swenexted - debra swe outreach



stories

  • kids work best in pairs
  • some girls just like pink LEGOs, ponies and dolls even if they are the children of an women engineer determines to provide the kids with gender-neutral toys


Report

This is part of an Engineering Outreach project to promote STEM in elementary grades by providing the Engineering connections with lessons and activities already being used in the classroom.

We are interested in any classroom resources that can assist K-3 teachers in adding the E to their STEM or STEAM activities.


Introducing "engineering" to K-3 has significant benefits.

  • natural vs man-made
  • application of math and science
  • concern for others, identify problems for community, society, understand that these problems can be solved by anyone, even kids
  • engineering design process - formal procedure, critical thinking, questioning, structured inquiry model
  • engaging hands-on collaborative discovery learning

Why hasn't this been done in the past?

  • focus on core skills - basic literacy, numeracy
  • time for everything
  • engineering - hard, unknowable

Overcoming barriers

  • better communication - engineering is everywhere
  • know much more than you realized, just didn't realize that this was engineering
  • learning core skills easier with context supplied in engineering ideas
  • logical extension into other STEM STEAM subjects. engineering ties everything together OR engineering breaks down into the other components of STEM STEAM


Using the Engineering Design Process to "solve the problem"

  • What's the problem? * How might we WHAT for WHOM in order to CHANGE something?
  • WHAT Introduce engineering into K-3 curriculum
  • WHOM classroom teachers, parents
  • CHANGE encourage kids to take an interest in how things are created to solve problems
  • HOW * Ask (What? Ask questions, understand the need, identify the problem, define) * Imagine (So what? Imagine, brainstorm, explore, discover) * Plan (Now what? Plan, design) * Create (Do it. Create, try it out) * Improve (If this then what? Improve, make it better)


ASK

Engineers do it all: design, invent, fix, improve, research, travel, present, inspect, draw, write, calculate—but most of all, they work with really interesting people on great projects that are changing the world for the better.

  • What is engineering? making things, making things better
  • What do engineers do? How do they do it? make solutions for important problems -
  • What is made vs natural?
  • Who cares?


  • Why do K-3 kids need to be introduced to engineering?
  • What is the appropriate information to include? Breadth? Depth?
  • How should the introduction be structured? Time? Frequency? Format?
  • What topics are included in the framework? Interest to age? Development? Curriculum requirements?


  • stuff - type of engineering


learn more...


IMAGINE

imagination, curiosity, ingenuity * develop support reinforce

structure, framework

personalisation

collaboration


  • research - substantiate - inquiry lifelong learning self-directed engagement achievement deep understanding


PLAN

  • What's the point? Who cares? Does it matter?
  • How much is enough? Explanation? Elaboration?


  • activities, lessons, exploration, observation, reflection
  • personal interest, self-directed


  • genius hour - methodology, structure, introduction, implementation, repetition
  • lesson plan - resources, selecting, evaluation
  • assessment - effort, learning experience, process
  • differentiation


Create / Build / Do

There is no real way to fail a project in which “learning” is the end-goal.

  • shapes geometry - scavenger hunt
  • triangles pyramids circles spheres
  • simple machines
  • 3d spacial thinking visualization
  • Hands-on
  • Applied science
  • Show and Tell
  • Interactive, on your own time
  • If, then, else
  • CBB - Could Be Better - improve on nature
  • Make
  • Imagine - draw write build
  • Try, try, try again
  • FAIL - iteration
  • Engineering Design Process


IMPROVE

For better or worse, engineering is never done. Ask any engineer. There is always something that could be improved, enhanced, refined,... Some people even refer to the "CBBs" - the list of things that Could Be Better. In business there is often a tension between the sales and marketing group who need to have something to sell and the engineers who want to keep working on a product or service before releasing it to the world. When is the product "perfect enough"?

All educators know the the feeling. Next time