iDesign challenge

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Design thinking is people-centered problem solving.

mash-up

  • engineering everywhere
  • genius hour / 20% time project
  • x-based learning - project, problem, inquiry
  • design thinking
  • maker, diy
  • personal connection


Outline

  • introduction - big picture
  • people-centered problems, solutions ? topics, engineering challenges ? users
  • learning outcomes, deliverables
  • process - framework - steps, tracking, reporting
  • questions - how to formulate, interview, collect information, research
  • MoVe - Moment of Visible empathy, HMW
  • prototype - hands-on, show not tell, communicate ideas, iterate - fail 3x so statistically significant
  • review, give / receive feedback, constructive criticism
  • story - who is the user, what are their needs, why does it matter to the user, how I designed a solution, what is it
  • learning literacies - find, use, protect, solve, make, share
  • facilitate


iDesign

  • no I in team - personal project, ownership, authority, responsibility
  • welcome to get input, assistance
  • questions - important, interesting

? grade - follow process, review at self-defined checkpoints


DEEP

  • Discover - ask questions, observe, immerse yourself - what is broken, what am I curious about, ... research
  • Empathize - collect feelings, gain insight, point of view, define
  • Experiment - how might we..., ideate, prototype
  • Produce - show, don't tell, receive feedback, iterate, storytelling


Walk-through

  • example - pick from list, user = kids - getting ready for school in the morning
  • individual - 3 minutes - making toast
  • pair - 5 minutes each - designer = kids, user - other kid
  • 20 minutes - group, without talking
  • n-week project - "engineering for good" - engineering challenges, school, pet safety


Process

  • ipads
  • chart / outline, checkpoints to guide steps
  • data collection - interview questions, record replies
  • prototype - drawings, pictures, video
  • reviews - areas of interest, feedback - notes, rubrics
  • save and iterate
  • product - story


Learn more...

  • genius hour
  • maker space
  • questions
  • design thinking - diigo
  • DEEPdt - design thinking process for PK-12 - prompts, widgets, posters, visuals, guidelines, examples