5. Employment, Education and Entertainment

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Work, School, Recreation and Leisure - Computers and technology are having a significant impact on work and the workplace. Thousands of people are working in jobs that did not exist ten years ago. The workplace has changed as well. School isn't what it used to be. What we do for fun is also dramatically different. Some of these changes are for the better, some not. We will look at how technology and the internet are impacting all of these.

Learning outcomes

  • consider the impact of computers on work
  • experience video presentation and evaluate the effectiveness in education
  • understand the special needs of people with disabilities when using media
  • use the web as a research resource
  • understand the fundamentals of working collaboratively
  • discuss the educational uses of recreational technologies
  • experience group project organization and planning


  • employment, jobs, global workforce, open educational resources, MOOC, distance learning, flipped classroom, mobile learning, digital learning device, edutainment, 21st century education, collaboration, coopetition, lifelong learning, vocational training, apprenticeship, internship

Study notes

  • How is technology changing jobs and the nature of work? What jobs have not changed even though technology might help them? What jobs would not exist without technology?
  • What are some new types of jobs that will exist in the future that do not exist now because they need technology that does not exist yet?
  • What do you think of the idea of remote work - not going to a particular place to work? Do you like the idea of working from home or anywhere else?
  • Do you think employers should monitor their employees? When might it be ok?
  • What are some of the health problems associated with technology jobs?
  • How is technology changing K-8 education? High school?
  • How is entertainment technology changing education and work?


  1. Before you start the reading and the assignments, take a few minutes to think about what you already know about Technology and the Internet on Employment, Education and Entertainment. Write a sentence or two about this in the I know... discussion. Consider the connections and how technologies have made an impact.

  2. Read the Study notes for an overview for the topics that will be covered.

  3. Read, view, listen to several selections in the Selected media list.

  4. Choose 1 word from the Keywords list for this module. Find TWO (2) resources that provide information about the word and how it relates to the course. Rate each on a scale of 1 to 5. To determine the score, identify 5 characteristics of each resource (good and bad). If there are 3 good things and 2 not-so-good things, give it a rating of 3/5. Do this for both resources you select. Post the word, links to your selected resources, the scores and the lists of good and not-so-good characteristics, to the discussion Employment, Education and Entertainment keywords. Follow links provided by 3 other students, review their suggested resources, and write a brief reply to the author for each. For this and other media research activities, you can select any "media" - text, images, audio, video, animation and podcasts (under 10 minutes preferably)

    Occupational Mobility Explorer - opportunities for workers to transfer their skills from one occupation to a similar — but higher-paying — occupation in the same labor market. I just learned about this resource today. Is it helpful? Review and comment in the Employment, Education and Entertainment keywords discussion.

  5. Disabilities and Adaptive / Assistive Technology (AT) - DeAnza provides a broad range of resources to support individuals with disabilities. These include technology, education and training. People with disabilities are able to participate more fully in work and careers through the use of Technology. What is included in "disabilities"? Did you know that some of these were actual disabilities? How might this disability make it hard to get an education or work? Review the Disabilities resources or search for a resource online, and post a brief summary of one to the Disabilities and Technology discussion.

  6. Accessibility - Dyslexia simulation - Try out this constantly changing dyslexia simulation, which you can read more about at Reddit, Website Aims to Simulate What It’s Like to Be Dyslexic. Or try one of the other simulations. Does the simulation give you a better understanding of the problems faced by computer users with these disabilities?
    Then post a description of your experience in 2-3 sentences in the Accessibility Simulations discussion. Review the simulations and comments of 2 other students.

  7. Complete the Computers and Work Quiz. Although there are multiple answers, select ONE and only one. For the answer you select from the multiple choices, explain your selection in the following questions.

  8. Open textbooks - OER Commons is a public digital library of open educational resources. Explore, create, and collaborate with educators around the world to improve curriculum. In the Advanced search select Textbook (Material Type > Reading Materials > Textbook - left column near bottom). Most are free in their electronic format, and many only cost $30-50 for the print version. Look through the list of Open Textbooks and pick one for a topic of interest to you or for an actual class.
    Take a look through the textbook you selected. What do you think? Would you use a book like this? Is the difference in cost between published textbooks these books important to you? Are any of your instructors using open textbooks in their classes? If so, which ones? Post a link to the open textbook you select and your comments to the Open Textbooks discussion.

  9. K-8 STEM (Science, Technology, Engineering and Math) Education - There is a lot of interest in STEM education for young kids in K-8 (Kindergarten - 8th Grade) but very little is about Engineering. Find a resource for K-8 Engineering. This could be an article, a lesson plan or an activity. Post a link to the resource and a brief description of the importance of this to the K-8 Engineering discussion.

  10. Recreation and technology. Over the years recreation has change as improvements in technology have been applied to existing sports, new activities have evolved and new equipment has changed what is possible. There are light and strong materials developed for space that have impacted biking, climbing, hiking, water sports. Protective gear has saved millions from recreational injuries, just to name a few areas where technology is having a big impact on recreation. Find a resource and summarize the impact on recreation, and post to the Recreation and technology discussion. Review 2 others.

  11. Computers Games in Education and Play. Try out a couple of educational games at Games for Change and find one that you think is particularly interesting. Write 2-3 sentences about the game and social issues associated with games in education. Post the web address of the description of the game you selected and your description to the Games in Education discussion. Try a couple of the recommended games and post your thoughts about each game you reviewed.
    If you are a parent or work with kids, find a game that you could use to help your kids with school work. How would the game help in your specific situation?

  12. Business and Social Media - It was a big deal when there were more web addresses in business magazine ads than phone or fax numbers. Today, many business list their social media identifiers. What do experts say about this? What do you think? Find an resources that discusses business and social media. Post a link to the resource and a brief summary along with your personal opinion to the Business and Social Media discussion.

  13. New normal - Everyone has had to adapt to 'personal distancing'. Many businesses and services will be changed forever. XR - eXtended Reality - Augmented Reality (AR) and Virtual Reality (VR) alternatives are being developed to replace in-person experiences. Shopping, spectator sports, live entertainment, school are a few. Find an example of eXtended Reality (XR / AR / VR) - either currently available or that will be available soon. Include the link and a brief explanation of how you personally will be impacted by this development, and post to the New Normal discussion.
    Review and comment on 2 others.

  14. Learning Literacies - Make it - Creativity and Innovation. Is it possible to learn to be creative or innovative? Many authors think so and provide some suggestions for getting those creative juices flowing. Review 2-3 resources in the Make it media selections. Find another resource online that provides good advice for promoting creativity and innovation. Post a link and a brief summary of two resources - from the media list and your own "find" to the Learning Literacies - Make it discussion. Review 2 others.

  15. Project Groups Discussions - Share with the group your thoughts about online groups and entertainment? Is entertainment changing? What could happen over time? Is this good or bad? Why? Post 2-3 sentences to your Project Groups Discussions.

  16. Reflection - What are some questions that you still have about Employment, Education and Entertainment? Why are these important? How could you find the answers? Submit your questions and response as 2-3 sentences to I wonder... assignment.

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