Learning Design/project/Design Decision Guide

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Draft Outline Design Decision Guides

Learning Design Phase Progress Quality
Phase 1: Clarification of Project Aims Agreement Editorial
It is important that everyone who comes in to work on the project is clear about what it is aiming to achieve. This space is to for you to articulate your aims and ensure you all have a common understanding of what you are working toward.

In one paragraph, write down the main purpose of resource you are creating. *Help rollover: Why do learners need this resource?

*Beginning


  • Still Discussing


  • Satisfied
*Unedited


  • In progress


  • Ready for use
Learning Design Phase Progress Quality
Phase 2: Understanding of learning need Agreement Editorial
For any resource to be useful it must meet the needs of the people for whom it is designed and it must be usable within their context for learning. This space is to help you develop a clear picture of the needs of your learners/users and articulate what it is you want them to be able to do. It should also guide you to consideration of the context in which your resource will be used.


1. Ensuring learners drive your design

Who are the learners/users/target audience?

What do we need to find out from them?

  • Help rollover:link to examples of (FGI style ) questions (eg. Re access, location etc)

Who should be questioned as a representative group of the learners?

How will information from learners be gathered and dealt with?

2. Designers’/Teachers’ Perspective

What are the overall learning goals/objectives for our resource or course? What changes do we want our learners to show as a result of using our resource?

  • Help rollover: little blurb and example re objectives,.


How is what we know about our learners/users (from above questions) going to impact our decisions?


Where is the learning going to take place and how are we going to cater for that?


What types of learning activities are our users going to need to DO to achieve the learning goals?

  • Help rollover: list of example activities as prompt and links

How are we going to check (assess) achievement of the learning goals?

  • Help rollover


What feedback will learners need to receive to know how they are going?

  • Help rollover:


How are the learners going to communicate with each other and ‘teachers’ while they work through the resource?


What resources and tools already exist to support the attainment of learning goals?


How will these be utilized?


What, if any, new resources need to be created?


What support will learners need?


What support is available?


What technology will be available and how will it be used to match learning needs?


Who is going to do all of this? What roles and responsibilities will people take? Do we need to invite others in to the project?


How will all of this be achieved? Deadlines? Scope? Budget?



*Beginning


  • Still Discussing


  • Satisfied
*Unedited


  • In progress


  • Ready for use

Notes

There would also be guides for a 'Design Rationale' and one for 'Evaluation, Reflection and Revision' . Together they would constitute a 'Design blueprint or Design plan'.

The progress and QA elements need to be designed so they can be changed to suit the content they are reflecting. Elsewhere in the wiki it would be apt to use something like the ones you mentiioned Wayne: LD, Content Design, Editorial design and visual-media design.

Is it possible within the wiki to include rollovers providing 'mimi help', examples or prompts?


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