User:Vtaylor/Global Learning/xAPI

From WikiEducator
Jump to: navigation, search
  • xAPI mooc - experience - learner, user - preferences, history - time on task, revisit, progress * profile * vocabulary * recipe
  • mobile mlearning * info:App - collect basic info * curate - additional information, other sources, status - include, needs more information, evaluate / test * reviews
  • research - teaching, learning - demonstrate, assess > mastery, more practice, too hard, too easy, path - primary, alternate * volusia curriculum maps - collect, curate, evaluate, track, recommend

xAPI mooc

MOOC - LRS - locker - actor : verb : object : context : result * ?? model learner learning path / map

  • 2016.6.18 - Play - play a video, play a game requiring skill (tennis), strategy (chess), collaboration (World of Warcraft) * Profiles for early reading levels. I don't know if that is a thing, but it would be great to see if kids using educational games are actually learning to read. * Are there another ways to offer the information so it is less linear? Could the exploration be more self-directed? * Great visualization. Don't recall a big lie although there are frequently some representations that have been "adjusted" for the big screen and overall story. Looking through The Kings Speech, I don't think the False bits distort or detract from the overall accuracy of the story. * Having so much information about learners in one place is a huge opportunity for abuse. Many of those involved in acquiring and using the information do not appreciate the "value" of the aggregated data - it isn't their job, so they don't see the risks and possible harm. * More people worry about the same questions. No new questions. No better prospects for answers or solutions. * Learning canvas - design, delivery, outcome

  • 2016.6.9 - Will kids test drive the apps provided and find their own learning path? Does a group working together do something different than an individual? Yes, that is two questions. Same base data though.
  • 2016.6.7 - A couple of thoughts - this MOOC is set up as being linear - lists with descriptions of objects so you have to scroll down to see more, gates limit exploration forcing linear, new unfamiliar information so guided progress through content appears to be important, chucking topics are linear so any other navigation is implicitly discouraged. What topics, projects, materials, presentations would encourage / require non-linear progression? Even if linear makes sense, what other objects, elements can be included to give learner more opportunity to be self-directed? For learning literacy development, the learners need to learn to be self-directed learners.
  • Thanks. Confirmed my suspicions about video length, performance support, additive complexity. * APIs - Instagram just yanked its API support - So much for capturing this as a source of social learning experiences. * All very do-able. Starting with nothing so much easier to start with the end in mind. So long as it is open and free, we are good to go.
  • 240 million kids who are likely to need to be self-directed mobile learners would qualify as "big" IMHO. * Finally - a way to start to get a handle on what we think we know about self-directed k-3 learners.
  • 2016.6.1 - hangout - Megan Torrence - design cohorts, scorm / xapi. lms / lrs. capturing informal learning. train by sell to - mobile app - tracking. personal learning journal app. bookmarklet tool - tin can. mentor system - who, meeting, objectives, met. scan isbn code to track books. individual benefits. 80% then try it, iterate. lrs should be inter-operable - multiple endpoints, compare visualization, refinement. storyline. capticate. scrap info off twitter to recommend courses report.

Q: learning map - model actor experience - nested statements - plan to do, do. recommendations for individual > individual experience.

  • 2016.5.30 - No. The problem that xAPI "solves" is well understood and documented. To date other attempts to solve the problem have been limited so they don't scale or aren't general and flexible enough to address broader contexts. I am particularly interested in self-directed mobile primary learning utilizing open resources, games, infrastructure. Can xAPI play a key role? We will soon find out.

Mobile learning mlearning

cis students feedback

cis89 16s - If you only had a smartphone or tablet, which types of activities and assignments would be appropriate in an online course? Check all that you think would work for you.

  • Response Average Total
  • Short answers 14% 20
  • Essay 1% 2
  • Discussions 10% 14
  • Research 7% 10
  • Projects 3% 4
  • Quiz 10% 14
  • Self-study quiz with explanations 9% 12
  • Video lecture (30-60 minutes) 7% 10
  • Video lesson (1-10 minutes) 11% 16
  • Audio lectures 6% 8
  • Slide presentation 7% 10
  • Simulation - interactive 6% 8
  • Educational games 9% 12
  • None of the above 1% 1

cis89 16s - What is a good length (in minutes) for videos to be viewed on a computer screen? How long would you watch a video playing on a computer screen?

  • Choice options 3 minutes or less 4-7 minutes 8-25 minutes more than 25 minutes
  • Number of participants 7 9 6 2

glxdev project

  • glx dev4x - use cases
  • math - numbers, values, addition, subtraction, order of operation,
  • learner
  • game ? common core - links
  • learning map - skill, pre-req, co-req

overview - android tablets, games, learning tracking, recommendation, curriculum, learning maps, bloom, mobile best practices, social ? facilitator, coordination, feedback, progress, learning objectives, outcomes

  •  ? technical - xAPI, open games, html5, android, data collection, refinement ?? game / learning map
  •  ? xAPI representation, collection, loop - journey, checklists / learning maps ? recommendations - what would sarah do?


  • experience : learning map - ? predictive, guidance, requirements, mastery
  • Bloom, common core


app inventor - guide * dashboard * paths - inventory, suggestions, record, history

progress - apps - current level / max level, time on, start date, completed date

app - name, image, date suggested, session date, session starting level, session finishing level, feedback

mastery - skills - badges, bar, graph - evaluations to confirm


curiosity, risk-taking, imagination and invention, persistence, and reflection and interpretation

  • styles and attitudes of gaining information as well as promoting a positive disposition toward exploring new things
  • developmental stage appropriate - ‘benchmarks’ of educational quality, including education or child development, language or literacy focused, curricula * puzzle, game, or quiz. right and wrong answers, open-ended designs. interactivity central to the game or story
  • single-person use of interactive learning materials, simulations and learning games * collaborative progressive inquiry or project-based learning
  • reflection - ReFlex and TeamUp designed for use in student-centered and collaborative school learning, in which continuous reflection
  • mechanics, user interface, content creation, collaborating
  • Articulation, fluency, language, cause and effect,

reviews, testing, rating, ranking, awards - criteria, best practices, learning objectives, outcomes, strategies

app : content, curriculum, activities

curriculum maps - reading, math, english, drawing, learning, coloring, abc, kindergarten, autism, special needs

  • letters
  • words - vocabulary lists - app : words
  • sounds
  • music
  • numbers
  • storybooks or other narrative formats
  • hotspots, which make noise or animate when touched, and narration
  • collaborative or competitive play, content sharing

skills : practice, mastery

  • early literacy skills * making predictions * visual discrimination - match picture puzzle format * fine motor skills * spatial awareness * images, voices, background music * sequencing
  • alphabet knowledge, phonemic awareness, and understanding upper vs. lowercase letters.

dashboard : progress, tracking, reporting customization, personalization

parents, facilitators - strategies, activities, tips

  • centralized view of child’s progress
  • reset apps to start from the beginning
  • instructions on how to use the app, privacy and security * feedback to adults about children’s performance
  • suggestions for enriching the app’s use or effectiveness * detail about the educational content, app’s teaching strategies, why certain skills were important * number of response options * set overall level of difficulty

learner feedback

  • visual, progress, success, accomplishments, remaining
  • competitive - high scores, personal best, improvement

Try this...

2015.12 Android - k-3 apps free literacy progress