Extend NZ/NZEXT106/Design Thinking/Prototype
From WikiEducator
“ | The value of a prototype is in the education it gives you. | ” |
—Amari Cooper |
Now it is time to try out your chosen technology and design a prototype of your Technology-enhanced Learning Activity solution. Prototyping can sound daunting if you think of it in relation to engineering or lab work. But at its basic level, it involves putting a small tangible creation in front of your users, instead of talking about abstract ideas. It can result in much richer feedback from the people that matter to you and your work. The basic steps are:
Experimentation and play are essential for getting to know a tool and discovering what works well within a design. But when it comes creating something entirely new, it is best to approach it with a well-thought-out vision of what you want the result to be.
If you select a technology from one of the resources included in one of The How To’s, you will have access to its guided lessons and activities that will help you get started. If you decide to explore new terrain through a tool or technology from another list, you will need to allow for further planning time.
On the next page, for Technologist Activity 5, we include an example of one way of mapping out your planning process.