VirtualMV/Multimedia/Theory/Definitions/Content

Multimedia

 * A variety of resources that can be used to communicate information, a concept or knowledge.
 * This can include people, things or computer based elements such as text, images, animation, sound and video.

Computer based multimedia

 * The use of a computer
 * to present and combine text, graphics, sound, animation and video
 * in an electronic publication
 * with links and tools
 * that let the user navigate, interact, create and communicate. (Hofsetter, F. T., (2001) Multimedia Literacy.)

Interactive Computer based multimedia

 * The additional features of providing user interaction.
 * Examples include
 * Forms that allow user data to be entered
 * Searching features
 * On-line testing
 * Applets such as calculators
 * Interactive eBooks
 * Games
 * Interactive Multimedia


 * How to Make Videos that Mix Live Action with Video - Brief Tutorial

Mixed/Augmented reality multimedia

 * Various sensors capture contextual information and make the environments smart.
 * For example, location sensors attached to objects or persons identify and record the location of the object or person, and sound recorders analyze the mood of a person.
 * E.g. Google goggles, XBox connect, Sony Playstation - Move


 * More from MIxed Reality Lab of Singapore
 * Huggy Pajama- Mixed Reality Lab,Adrian David Cheok Huggy Pajama- Mixed Reality Lab,Adrian David Cheok

Connected Media

 * Connected media does not contain interaction; instead content items are nodes in a network of connections that are the focus of interaction. The content is inside-out. The hot content today is not interactive - Flickr/Photobucket, YouTube, iTunes, RSS feeds all feature non-interactive, yet highly connected via layers of interlinked metadata (del.icio.us, technorati, recommendations, hyperlinks, comments...)
 * Google maps is used extensively by motel/hotel web pages.(e.g. http://www.maisonbearnaise.co.nz/contact.htm )
 * "the nature of content itself is changing. HyperCard, Flash, and the like are indeed tools of interactive media. However, interactive multimedia is no longer in fashion (who needs a "next page" button in a piece of content when we have ubiquitous hypertext? Why embed the movie in Flash when I can just link to YouTube?)"
 * Scott Wilson in JISC CETIS EC SIG (2007-02-26) citing "inspired by Derrick de Kerckhove's book 'Connected Intelligence'".


 * Read wiki page Connected Media

Social multimedia Computing (MIC)

 * Multimedia resources and applications designed to be disseminated through social interaction or be used to capture social activity and interaction. Tian, Srivastava, Huang, and Contractor (2010) characterise MIC by three forms of interaction:
 * Content interaction between multimedia: E.g. Flickr image and tags (not necessarily created at the same time)
 * Social interaction around multimedia. For example, Tagged images, video blogs.
 * Social interaction captured in multimedia. For example, video surveillance.
 * Vialogues (Video + Dialogue)
 * Online video with group discussion feature time stamped to the video
 * Example: A Dialogue on Vialogues Note the time line on the right of the page and the discussion. Also the second comment displays a question/response comment
 * Example: A Dialogue on Vialogues Note the time line on the right of the page and the discussion. Also the second comment displays a question/response comment

Multimedia for different users

 * Computer gamers
 * nVidia graphics accelerator card, Pentium IV, Sidewinder force feed joystick
 * Internet surfers
 * Real audio and MPEG players
 * Teachers & Students
 * CD based maps, videos and encyclopedias
 * Home users
 * Digital cameras, scanners and colour printers
 * Graphics designers and artists
 * Photo-quality printers and high resolution digital cameras.