Ch 1: Technology Framework in e-Learning
- 1.1: Introduction
- 1.2: Technology Analysis
- 1.3: Appropriate Technology
Ch 2: Learners Profile Analyze
- 2.1: Resources Availability At Learner's End
- 2.2: Selection of Technology To Match Resources
- 2.3: Meeting Objectives
Ch 3: Available Tools & Technologies for Delivering e-Content
- 3.1: Approaches for delivering e-Content.
- 3.2: Multimedia Learning Resources.
- 3.3: Technologies in Textual Deliveries.
- 3.4: Audio Technologies & Tools
- A) Audio File Formats
- B) Compression Techniques
- C) Audacity Audio Tool
- 3.5: Video Technologies & Tools
- A) File Formats
- B) Compression techniques
- C) Techniques by Easynow
Ch 4: Structuring & Presenting e-Content
- 4.1: Structuring content based on pedagogical concepts
- 4.2: Presenting content in different output formats
- 4.3: Authoring tools to create and manage content
- 4.4: Comparing eLML to other markup languages
- 4.5: Usability and marketing studies
Back To Course 5
Chapter 3.1 - Technology Framework in e-Learning
2. Technology Analysis
In this chapter, we are going to analyze technical issues important for the e-Learning resource. Technical constraints like available technology infrastructure for ICT and electricity. To design instructions that fit the infrastructure like bandwidth problems, limitations of computers, software availability, and delivery methodologies.
It may be the case that majority of learners you are targeting are not having a good quality internet connection at their home, or may be some of them might not be having even PC’s at their home or in their reachability. May be a learnear is capable of accessing internet from a location which is far away from his place. So these are the issues which need to be addressed while performing a technology choice selection. So in these kind of scenario, we can opt for delivering the lecture through a CD or DVD via courier / post at learner’s place.
When it comes to software tools, there are many commercially and free software in the market to be used for the e-Learning system but using them depends on the financial status, technological infrastructure that exist, if can support and if suitable in user’s context.
The issue of using proprietary packages is out of question due to some reasons include the license cost and also the software incompatibility. Most of the commercial packages have high initial cost and high running cost (recurring license fee). Many of them are developed in different context and user target group so most likely may not fit in all circumstances. There are many Open Source Softwares (OSS) as well which can be used in delivering e-Content but due to difference in purpose, context and target group, OSS cannot be used as they are. Hence there is a need of customization in order to suit context and meet learners’ needs which require expertise in Open Source Programming Language development.