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Chapter 1: e-Learning Content Analysis & Design

Chapter 2: 
Instructional Design Methodology  

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Chapter 1.3 - Pedagogical Principles for e-Learning Environment

The e-Learning pedagogy focuses on the exploitation of information technologies to adapt to the varying learning scenarios and diverse student needs. Successful learning pedagogy requires teachers to understand how students learn and must have the capacity and autonomy to design, implement and assess educational activities that meet the needs of individual and all students.

Systems based on pedagogy do exist, but they give attention to only one or a few delivery methods. And as far as the pedagogy is concerned, there is no method that is superior to all others or that serves all learning needs equally well. This is valid for e-Learning as well. Instructional methods can be grouped into the following categories; presentation, demonstration, discussion, drill-and-practice, tutorial, cooperative learning, gaming, simulation, discovery, and problem solving.

Subsequent developments in computer technology, whereby interactivity and functionality could more readily be provided within rich multimedia environments, have produced software at least inspired by more constructivist notions. Since Internet and World Wide Web (WWW) has increased in education delivery. Technology-based approaches to learning provide many opportunities for constructivist learning; it provides and supports a resource-based, student-centered learning environment thus enabling learning to be related to context and practice.


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OER - Post Graduate Diploma in eLearning
Uttarakhand Open


====== Design By: Yogesh Munjal