MITE NROC/2010 Conference/Mobile Learning

Educause

 * M-Learning and Mobility page

Douglas Arellanes, Campcaster, Czechoslovakia

 * Referral to Katrin Verclas - MobileActive - focus on civil society. (Note - go to Search function for Education projects - my search turned up 186 results - March 2, 2010)

Mobile-based learning and education: These include testing, job support, just-in-time learning, mobile educational games, classroom support, teacher training, etc.


 * Scaling Mobile Services for Development - What Will It Take - White Paper
 * Using Mobiles for Rural Literacy and Market Information in Niger - Project ABC/IMAC
 * A Guide on How to Setup an SMS System and full article
 * Mobile Learning in Developing Nations - Report, White Paper
 * BridgeIT, a mobile teaching tool deploying in Tanzania, is changing the way students and teachers interact in the classroom. The program, launched in 2007, allows teachers to download educational videos (focusing on math, science, and life skills) onto mobile phones. The phones are then connected to classroom televisions which display the videos. Students watch the videos, which usually run four to seven minutes, and then teachers use BridgeIT-designed lesson plans to build on the ideas set forth in the videos.
 * The short educational videos are transmitted to teachers in 150 schools in seven regions of Tanzania (Lindi, Mtwara, Pwani, Dar es Salaam, Tanga, Dodoma and Kilimanjaro). In a country in which classrooms are often overcrowded (the program originally aimed to reach 10,000 students; due to crowded classrooms and teachers teaching multiple classes through the day, BridgeIT lesson plans have so far been taught to more than 40,000 students) and the demand for books greatly exceeds the supply, lessons via video are an effective way to reach a large number of students.

Dr. Bala, Commonwealth of Learning, Canada
Thanks a lot for your email. I have heard about you from Krishna. I am deeply involved in mobile phone based development. But unlike other partners I am not in education. My focus is on agriculture livelihood and extension. Hence I operate in the area of semi-structured learning and informal learning. We use mobile phones for asynchronous semi-structured (or unstructured learning). We have developed a framework for voicemail based learning content.
 * We are now involved with UBC in developing Learning Management System and Learning Content Management System for audio and voicemail based learning. It is called Learning through Interactive Voice Educational System (LIVES).
 * I have enclosed a note on Lifelong Learning for Farmers (L3F) and in page 9 and 10, I have described the manner in which mobile is being used for learning. The last section of the report describes LIVES.

We are now conducting a longitudinal scientific survey on the impact of mobile based learning in livelihood and we may get a clear picture by the beginning of 2011.

However, I have enclosed some studies and reports conducted on the impact of mobile phone in learning and development. (I am not sure about the property rights of these papers since I use them for my personal reference). I am sending one more report in the next email since it is huge file.

Regarding OER in mobile based learning the issue is yet to be discussed since content generation and pedagogy (or andragogy) of learning is yet to be shaped. I am thinking of developing a resource based (in OER format) an audio library of audio based learning materials on various subjects in extension and livelihood in various languages. Hope my dream comes true.

I am not sure whether I have been helpful in addressing your issues.

With warm regards

Bala

Chris Geith, Michigan State University, USA

 * A Commonwealth of Learning project with the farmers work that is a mobile teaching/quizzing platform.

Brian Lamb, UBC, Canada

 * Educause - Mobiles and Learning (online conference) - Objectives (below)


 * Develop an understanding of mobile learning and its diverse application to all learning environments: face-to-face, blended, and online
 * Explore various tools, devices, and instructional methodologies that support mobile learning
 * Create a framework for the design of meaningful and purposeful mobile learning activities
 * Reflect on the potential for mobile learning to promote critical thinking, student engagement, and success
 * Consider assessment strategies for mobile learning activities
 * ICT devices in schools - Discussion focuses on open source, linux and touch-screens as a 'must'.
 * This is in Spanish, but fantastic - one of the very few pieceslooking at remix culture on low-end mobile phones, including in developing world:
 * I think Johnathan Zittrain is a must-read http://www.newsweek.com/id/135150 (Zittrain is co-founder of Harvard Law School's Berkman Center for Internet and Society,)

Kevin Perkins, Farm Radio International, Canada

 * I have cc'd Mark Leclair and Bart Sullivan this email,. They may know of some resources that they can point you to.
 * We've been experimenting with the "farmer's fone", an interactive voice recording system, to provide farmers with a way to get radio info at a time of their convenience. They phone the farmers' fhone, hang up, the fone calls them back, they chose from a menu of options and listen to, for example, weather info, market info, ag fax, highlights from farm radio programs etc.

Brent Simpson, New Zealand

 * I always thought that this was really interesting and would like to see it revived if possible... http://mobiled.uiah.fi/

Steve Vosloo, Fellow, 21st Century Learning @ Shuttleworth Foundation, South Africa

 * See Kontax Project Launch press release & latest presentation (SlideShare)
 * m4Lit - Mobile Phones for Literacy Project
 * On 30 September 2009 Kontax – an m-novel created for the Shuttleworth Foundation’s m4Lit project– launches in South Africa, making world history as the first of its kind to be offered in both English and isiXhosa. The m4Lit project, led by Steve Vosloo, 21st Century Learning Fellow for the Shuttleworth Foundation, aims to not only explore the potential for increased reading and writing for 21st century teens through mobile phones, but also to introduce a more interactive style of story writing and publishing that holds appeal to the participatory culture of youth. The hope behind the m4Lit project is that by researching the role of cellphones in teen reading and writing, educationalists and publishers can better understand the opportunities and risk for literacy practices presented by the most popular communication device used by any teen today.


 * You might want to include a link to mLearning Africa, a resource about news, projects and studies of mlearning in Africa (hasn't been updated a lot lately, but it has good a lot of good stuff in it).

Phoenix Wang, Startl, USA

 * See Fast Company Article, February 2010)

Other Resources
As mobiles increasingly shape collaboration, authorship and content creation, we’re interested in several areas:
 * Apple Mobile Learning
 * USHAHIDI
 * Mobile Ed.org helps teachers and local education agencies (LEAs) in K-12 and higher education to integrate mobiles with core curriculum. We are creating a national resource for teachers and students: lesson plans, learning strategies, best practices, community.


 * Broadly, how mobiles will improve learning—both in the US, and in developing and newly industrialized countries;
 * How mobiles can bring services to communities to provide education in literacy, numeracy, health, environment, and other subject areas;
 * How a new thinking about learning—mobile learning(s)—will emerge as networked learners use portable devices that offer open access to vast amounts information anytime, anywhere;
 * The intersection of "old school" approaches to education and new mobile learning technologies and possibilities.
 * Mobile Learning in Bangladesh - National Geographic

Discussion Panel @ McArthur Digital Learning Conference, February 2010
This panel explores how mobile devices diversify participation in myriad communities, both global and domestic.

The discussion shares experiences ranging from rural villages in India learning language on a mobile to US students exploring ecological habitats using GPS / LBS and augmented reality. From a 6th grade elementary school for at-risk students harvesting visual data to elucidate complex geometry concepts, mobile technologies help extend the boundaries of where participation and learning occur. The session also engages participants with a series of questions to investigate the future of mobile learning in diverse contexts.

The panel discussion offers program descriptions and research from the following:


 * Eric Kloper, MIT Teacher Education Program and Education Arcade - does R&D on mobile learning games both place-based and place-agnostic, primarily around science learning.
 * Jared Lamenzo, The Wild Lab, a mobile phone services helping citizen scientists and learners collect better data;
 * '''Derek Lomas, Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE cell phone applications enabling language literacy in immersive, game like environments and PlayPower, learning games for radically affordable computers.
 * Colleen Macklin, ParsonsPETLabl, working on geo-locative and mobile games exploring real-world information and databases, including Mannahatta: The Game;
 * Richard Scullin, MobileEd, an organization helping integrate mobiles with curriculum.


 * could this article be adapted to learning - http://news.bbc.co.uk/2/hi/technology/8560310.stm
 * DeAnza College Mobile Learning


 * IGNOU English Programme through Mobile Phones
 * IGNOU to provide English Certificate Programm Through Mobile (Nokia) Phone. Retrieved September 30, 2010.


 * Initiative Aims to Supply Millions of Mobiles to Women, BBC News website, October 7, 2010.