Ram & Rom

Random access memory [RAM]

Pronounced ramm, acronym for random access memory, a type of computer memory that can be accessed randomly; that is, any byte of memory can be accessed without touching the preceding bytes. RAM is the most common type of memory found in computers and other devices, such as printers. There are two different types of RAM: DRAM (Dynamic Random Access Memory) and SRAM (Static Random Access Memory). The two types differ in the technology they use to hold data, with DRAM being the more common type. In terms of speed, SRAM is faster. DRAM needs to be refreshed thousands of times per second while SRAM does not need to be refreshed, which is what makes it faster than DRAM. DRAM supports access times of about 60 nanoseconds, SRAM can give access times as low as 10 nanoseconds. Despite SRAM being faster, it's not as commonly used as DRAM because it's so much more expensive. Both types of RAM are volatile, meaning that they lose their contents when the power is turned off. In common usage, the term RAM is synonymous with main memory, the memory available to programs. For example, a computer with 8MB RAM has approximately 8 million bytes of memory that programs can use. In contrast, ROM (read-only memory) refers to special memory used to store programs that boot the computer and perform diagnostics. Most personal computers have a small amount of ROM (a few thousand bytes). In fact, both types of memory (ROM and RAM) allow random access. To be precise, therefore, RAM should be referred to as read/write RAM and ROM as read-only RAM. See the "DRAM Memory Guide" in the Quick Reference section of Webopedia. This Webopedia Quick Reference offers general information on the two types of RAM and provide an overview on the common modules of each type. Read-only memory (ROM)

is a class of storage media used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware (software that is very closely tied to specific hardware, and unlikely to need frequent updates). In its strictest sense, ROM refers only to mask ROM (the oldest type of solid state ROM), which is fabricated with the desired data permanently stored in it, and thus can never be modified. However, more modern types such as EPROM and flash EEPROM can be erased and re-programmed multiple times; they are still described as "read-only memory"(ROM)[citation needed] because the reprogramming process is generally infrequent, comparatively slow, and often does not permit random access writes to individual memory locations. Despite the simplicity of mask ROM, economies of scale and field-programmability often make reprogrammable technologies more flexible and inexpensive, so mask ROM is rarely used in new products as of 2007.

History

The simplest type of solid state ROM is as old as semiconductor technology itself. Combinational logic gates can be joined manually to map n-bit address input onto arbitrary values of m-bit data output (a look-up table). With the invention of the integrated circuit came mask ROM. Mask ROM consists of a grid of word lines (the address input) and bit lines (the data output), selectively joined together with transistor switches, and can represent an arbitrary look-up table with a regular physical layout and predictable propagation delay. In mask ROM, the data is physically encoded in the circuit, so it can only be programmed during fabrication. This leads to a number of serious disadvantages: 1.	It is only economical to buy mask ROM in large quantities, since users must contract with a foundry to produce a custom design. 2.	The turnaround time between completing the design for a mask ROM and receiving the finished product is long, for the same reason. 3.	Mask ROM is impractical for R&D work since designers frequently need to modify the contents of memory as they refine a design. 4.	If a product is shipped with faulty mask ROM, the only way to fix it is to recall the product and physically replace the ROM. Subsequent developments have addressed these shortcomings. PROM, invented in 1956, allowed users to program its contents exactly once by physically altering its structure with the application of high-voltage pulses. This addressed problems 1 and 2 above, since a company can simply order a large batch of fresh PROM chips and program them with the desired contents at its designers' convenience. The 1971 invention of EPROM essentially solved problem 3, since EPROM (unlike PROM) can be repeatedly reset to its unprogrammed state by exposure to strong ultraviolet light. EEPROM, invented in 1983, went a long way to solving problem 4, since an EEPROM can be programmed in-place if the containing device provides a means to receive the program contents from an external source (e.g. a personal computer via a serial cable). Flash memory, invented at Toshiba in the mid-1980s, and commercialized in the early 1990s, is a form of EEPROM that makes very efficient use of chip area and can be erased and reprogrammed thousands of times without damage. All of these technologies improved the flexibility of ROM, but at a significant cost-per-chip, so that in large quantities mask ROM would remain an economical choice for many years. (Decreasing cost of reprogrammable devices had almost eliminated the market for mask ROM by the year 2000.) Furthermore, despite the fact that newer technologies were increasingly less "read-only," most were envisioned only as replacements for the traditional use of mask ROM. The most recent development is NAND flash, also invented by Toshiba. Its designers explicitly broke from past practice, stating plainly that "the aim of NAND Flash is to replace hard disks,"[1] rather than the traditional use of ROM as a form of non-volatile primary storage. As of 2007, NAND has partially achieved this goal by offering throughput comparable to hard disks, higher tolerance of physical shock, extreme miniaturization (in the form of USB flash drives and tiny microSD memory cards, for example), and much lower power consumption.

Use for storing programs

Every stored-program computer needs some form of non-volatile, or erasable, storage to store the initial program that runs when the computer is powered on or otherwise begins execution (a process known as bootstrapping, often abbreviated to "booting" or "booting up"). Likewise, every non-trivial computer needs some form of mutable memory to record changes in its state as it executes. Forms of read-only memory were employed as non-volatile storage for programs in most early stored-program computers, such as ENIAC after 1948 (until then it was not a stored-program computer as every program had to be manually wired into the machine, which could take days to weeks). Read-only memory was simpler to implement since it needed only a mechanism to read stored values, and not to change them in-place, and thus could be implemented with very crude electromechanical devices (see historical examples below). With the advent of integrated circuits in the 1960s, both ROM and its mutable counterpart static RAM were implemented as arrays of transistors in silicon chips; however, a ROM memory cell could be implemented using fewer transistors than an SRAM memory cell, since the latter needs a latch (comprising 5-20 transistors) to retain its contents, while a ROM cell might consist of the absence (logical 0) or presence (logical 1) of one transistor connecting a bit line to a word line.[2] Consequently, ROM could be implemented at a lower cost-per-bit than RAM for many years. Most home computers of the 1980s stored a BASIC interpreter or operating system in ROM as other forms of non-volatile storage such as magnetic disk drives were too costly. For example, the Commodore 64 included 64 KB of RAM and 20 KB of ROM contained a BASIC interpreter and the "KERNAL" (sic) of its operating system. Later home or office computers such as the IBM PC XT often included magnetic disk drives, and larger amounts of RAM, allowing them to load their operating systems from disk into RAM, with only a minimal hardware initialization core and bootloader remaining in ROM (known as the BIOS in IBM-compatible computers). This arrangement allowed for a more complex and easily upgradeable operating system. In modern PCs, "ROM" (or Flash) is used to store the basic bootstrapping firmware for the main processor, as well as the various firmware needed to internally control self contained devices such as graphic cards, hard disks, DVD drives, TFT screens, etc, in the system. Today, many of these "read-only" memories – especially the BIOS – are often replaced with Flash memory (see below), to permit in-place reprogramming should the need for a firmware upgrade arise. However, simple and mature sub-systems (such as the keyboard or some communication controllers in the ICs on the main board, for example) may employ mask ROM or OTP (one time programmable). ROM and successor technologies such as Flash are prevalent in embedded systems. These are in everything from industrial robots to home appliances and consumer electronics (MP3 players, set-top boxes, etc) all of which are designed for specific functions, but are based on general-purpose microprocessors in most cases. With software usually tightly coupled to hardware, program changes are rarely needed in such devices (which typically lack devices such as hard disks for reasons of cost, size, and/or power consumption). As of 2008, most products use Flash rather than mask ROM, and many provide some means for connecting to a PC for firmware updates; for example, a digital audio player might be updated to support a new file format. Some hobbyists have taken advantage of this flexibility to reprogram consumer products for new purposes; for example, the iPodLinux and OpenWRT projects have enabled users to run full-featured Linux distributions on their MP3 players and wireless routers, respectively. ROM is also useful for binary storage of cryptographic data, as it makes them difficult to replace, which may be desirable in order to enhance information security. Use for storing data Since ROM (at least in hard-wired mask form) cannot be modified, it is really only suitable for storing data which is not expected to need modification for the life of the device. To that end, ROM has been used in many computers to store look-up tables for the evaluation of mathematical and logical functions (for example, a floating-point unit might tabulate the sine function in order to facilitate faster computation). This was especially effective when CPUs were slow and ROM was cheap compared to RAM. Notably, the display adapters of early personal computers stored tables of bitmapped font characters in ROM. This usually meant that the text display font could not be changed interactively. This was the case for both the CGA and MDA adapters available with the IBM PC XT. The use of ROM to store such small amounts of data has disappeared almost completely in modern general-purpose computers. However, Flash ROM has taken over a new role as a medium for mass storage or secondary storage of files. Types The first EPROM, an Intel 1702, with the die and wire bonds clearly visible through the erase window. [edit] Semiconductor based Classic mask-programmed ROM chips are integrated circuits that physically encode the data to be stored, and thus it is impossible to change their contents after fabrication. Other types of non-volatile solid-state memory permit some degree of modification: •	Programmable read-only memory (PROM), or one-time programmable ROM (OTP), can be written to or programmed via a special device called a PROM programmer. Typically, this device uses high voltages to permanently destroy or create internal links (fuses or antifuses) within the chip. Consequently, a PROM can only be programmed once. •	Erasable programmable read-only memory (EPROM) can be erased by exposure to strong ultraviolet light (typically for 10 minutes or longer), then rewritten with a process that again needs higher than usual voltage applied. Repeated exposure to UV light will eventually wear out an EPROM, but the endurance of most EPROM chips exceeds 1000 cycles of erasing and reprogramming. EPROM chip packages can often be identified by the prominent quartz "window" which allows UV light to enter. After programming, the window is typically covered with a label to prevent accidental erasure. Some EPROM chips are factory-erased before they are packaged, and include no window; these are effectively PROM. •	Electrically erasable programmable read-only memory (EEPROM) is based on a similar semiconductor structure to EPROM, but allows its entire contents (or selected banks) to be electrically erased, then rewritten electrically, so that they need not be removed from the computer (or camera, MP3 player, etc.). Writing or flashing an EEPROM is much slower (milliseconds per bit) than reading from a ROM or writing to a RAM (nanoseconds in both cases). o	Electrically alterable read-only memory (EAROM) is a type of EEPROM that can be modified one bit at a time. Writing is a very slow process and again needs higher voltage (usually around 12 V) than is used for read access. EAROMs are intended for applications that require infrequent and only partial rewriting. EAROM may be used as non-volatile storage for critical system setup information; in many applications, EAROM has been supplanted by CMOS RAM supplied by mains power and backed-up with a lithium battery. o	Flash memory (or simply flash) is a modern type of EEPROM invented in 1984. Flash memory can be erased and rewritten faster than ordinary EEPROM, and newer designs feature very high endurance (exceeding 1,000,000 cycles). Modern NAND flash makes efficient use of silicon chip area, resulting in individual ICs with a capacity as high as 32 GB as of 2007; this feature, along with its endurance and physical durability, has allowed NAND flash to replace magnetic in some applications (such as USB flash drives). Flash memory is sometimes called flash ROM or flash EEPROM when used as a replacement for older ROM types, but not in applications that take advantage of its ability to be modified quickly and frequently. By applying write protection, some types of reprogrammable ROMs may temporarily become read-only memory. Other technologies There are other types of non-volatile memory which are not based on solid-state IC technology, including: •	Optical storage media, such CD-ROM which is read-only (analogous to masked ROM). CD-R is Write Once Read Many (analogous to PROM), while CD-RW supports erase-rewrite cycles (analogous to EEPROM); both are designed for backwards-compatibility with CD-ROM. Historical examples Transformer matrix ROM (TROS), from the IBM System 360/20 •	Diode matrix ROM, used in small amounts in many computers in the 1960s as well as electronic desk calculators and keyboard encoders for terminals. This ROM was programmed by installing discrete semiconductor diodes at selected locations between a matrix of word line traces and bit line traces on a printed circuit board. •	Resistor, capacitor, or transformer matrix ROM, used in many computers until the 1970s. Like diode matrix ROM, it was programmed by placing components at selected locations between a matrix of word lines and bit lines. ENIAC's Function Tables were resistor matrix ROM, programmed by manually setting rotary switches. Various models of the IBM System/360 and complex peripheral devices stored their microcode in either capacitor (called BCROS for balanced capacitor read-only storage on the 360/50 & 360/65, or CCROS for card capacitor read-only Storage on the 360/30) or transformer (called TROS for transformer read-only storage on the 360/20, 360/40 and others) matrix ROM. •	Core rope, a form of transformer matrix ROM technology used where size and/or weight were critical. This was used in NASA/MIT's Apollo Spacecraft Computers, DEC's PDP-8 computers, and other places. This type of ROM was programmed by hand by weaving "word line wires" inside or outside of ferrite transformer cores. •	The perforated metal character mask ("stencil") in Charactron cathode ray tubes, which was used as ROM to shape a wide electron beam to form a selected character shape on the screen either for display or a scanned electron beam to form a selected character shape as an overlay on a video signal. Speed Reading Although the relative speed of RAM vs. ROM has varied over time, as of 2007 large RAM chips can be read faster than most ROMs. For this reason (and to allow uniform access), ROM content is sometimes copied to RAM or shadowed before its first use, and subsequently read from RAM. Writing For those types of ROM that can be electrically modified, writing speed is always much slower than reading speed, and it may need unusually high voltage, the movement of jumper plugs to apply write-enable signals, and special lock/unlock command codes. Modern NAND Flash achieves the highest write speeds of any rewritable ROM technology, with speeds as high as 15 MB/s (or 70 ns/bit), by allowing (needing) large blocks of memory cells to be written simultaneously. Endurance and data retention Because they are written by forcing electrons through a layer of electrical insulation onto a floating transistor gate, rewriteable ROMs can withstand only a limited number of write and erase cycles before the insulation is permanently damaged. In the earliest EAROMs, this might occur after as few as 1,000 write cycles, while in modern Flash EEPROM the endurance may exceed 1,000,000, but it is by no means infinite. This limited endurance, as well as the higher cost per bit, means that Flash-based storage is unlikely to completely supplant magnetic disk drives in the near future. The timespan over which a ROM remains accurately readable is not limited by write cycling. The data retention of EPROM, EAROM, EEPROM, and Flash may be limited by charge leaking from the floating gates of the memory cell transistors. Leakage is accelerated by high temperatures or radiation. Masked ROM and fuse/antifuse PROM do not suffer from this effect, as their data retention depends on physical rather than electrical permanence of the integrated circuit (although fuse re-growth was once a problem in some systems).