User:Kschndlr

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Contact-new.svg Kevin Schindler
Employer:Cal Poly SLO
Occupation:Student
Nationality:
Flag of Japan.svg Japan
Country:
Flag of USA.svg USA

All the links I believe to be the most important for each topic is bolded to make it easier to see.


Introductions

http://www.pixuffle.net/the-importance-of-computers-in-our-daily-lives/

Kind of becoming a little outdated at two and a half years ago, this article is a basic understanding of why computers are such a big role in out lives today. From the media and video editing to the average workplace and the need for coding, the computer has literally worked its way into almost every aspect of our lives and it's only grown since this piece was written.

https://www.theguardian.com/society/2011/may/21/children-weaker-computers-replace-activity

This is intriguing because it actually presents the argument that since the boom of personal devices around 2007, children have progressively gotten more and more weak as a result from less exposure to the outside world and laziness. While it's true that cellphones are bad in the sense that they dont encourage physical activity, I think there are other factors working together to weaken children, like obesity and other unhealthy lifestyles.

http://www.gainesville.com/news/20151207/should-the-language-of-computers-replace-foreign-language-in-high-school

An extremely interesting piece, a great way to look at how much the computers have tajen over our world as a result of being everywhere and also being applicable everywhere as well. It would be a definite shift from current schooling since you would be getting rid of an entire department, but perhaps the kids of today need it now more than ever. As the world becomes more and more digital, and communication becomes easier, the need to a class for foriegn languages becomes more and more unneeded.

 

Privacy and Freedom of Speech

https://hbr.org/2015/10/we-say-we-want-privacy-online-but-our-actions-say-otherwise

The internet is easy, and fast for most people so access is always available to the masses and whilst we seem to want our lives private, we share almost everything on the internet. And companies definitely give you all the information you need to know about how they track you, but

http://www.makeuseof.com/tag/computers-microphone-privacy-concern-heres/

Always a big concern especially to those who voice chat a lot with their friends or businesses or for those that use the camera to Skype across the internet. A good read for those that want to live more securely with a focus on how to mask your microphone.

http://www.ibtimes.com/7-ways-youre-being-tracked-modern-world-privacy-21st-century-possible-1351479

This was a good but short article that lists the different ways agencies around the world are able to track you via social media, your shopping habits, where you visit on the web and more. Gives you a good feeling as to why ads always seem to be directed towards you and very specific.


Intellectual Property

https://globaldigitalcitizen.org/6-great-videos-teaching-media-fluency

This is a good resource because it gives you several video options about different aspects of online media, social media and other types of media on the internet.

http://www.wired.com/2012/09/five-years-in-20x200-and-the-growth-of-online-art-galleries/

A different look at why the internet has changed the culture around art and how its bought and sold. Good resource that describes the shifting in online art galleries in the internet age.

https://creativecommons.org/about/program-areas/arts-culture/

This is more of a reference if you wanted to know more about a license and what you can and cannot do in those terms. It’s not a full on description of everything you’re allowed to create under the license but its still a colorful website.


Crime

http://www.wired.com/2013/03/what-to-do-after-youve-been-hacked/

Just a useful guide as to how you would recover from a hacking of your personal device. Its a fairly comprehensive look at the different methods you can use to get around the hacking.

http://www.crime-research.org/library/crime1.htm

This resource is a pretty comprehensive study about the different types of cybercrime and the rates at which they have been perpetuated throughout the internet at different dates. IT's split up into the different categories and then detailed in accounts of how that secuirty flaw took place, who was affected, and why they were not protected enough to sustain the attack.

http://groups.csail.mit.edu/mac/classes/6.805/student-papers/fall97-papers/kim-crime.html

Wow, that is a whole lot of information all at once about cyber crime taking place within different countries, but it is very helpful to understand the impact of security flaws in our systems. This article goes through a few countries and details the attacks that have happened in each giving information and sources to each attack and the resulting consequences. I would say its a great read, but nonetheless very informative.


Employment Education and Entertainment

http://bie.org/blog/how_can_we_teach_and_assess_creativity_and_innovation_in_pbl

This is only a blog but it is by the editor in chief of the website he is writing on. IT gives you a good sense of how we should be stimulating creativity in the modern world. He brings up the point that creativity can’t be taught nor can it be assessed making it one of the hardest things to work into our lives at an early age.

https://www.deanza.edu/dss/deafservices/aboutdeafsve.html

This is actually pretty cool, and I know its De Anza, but apparently deaf people can request people to come into their classes and interpret/caption their classes for them so they understand whats going on.  Its a small but vital feature for some students to succeed.  It looks like they also offer counseling and advising as needed so that they can stay on track.

http://www.nea.org/tools/lessons/stem-resources.html

All of these links on the page are great resources for parents and teachers looking to promote STEM learning in primary and secondary schools.  STEM and in some cases STEAM since the arts wanted to be included ( I dont blame them, with all the cuts in band and orchestras in elementary schools)  are becoming more and more popular and so these resources which are organized by the difference in grade levels are a great way to teach kids the importance of "STEAM."  I looked at the MASTER tools link and they have a lot of simulation software and interactive games that teach kids about a wide variety of topics.


Grand Challenges

https://www.technologyreview.com/s/545011/four-important-things-to-expect-in-virtual-reality-in-2016/

This is a great overview of four different technologies most recently unveiled at CES down in Las Vegas and gives you a look at how companies are planning to market the virtual reality experience to consumers. All the technology featured seems to build off of current tech used in headsets already produced.

http://www.eleventhmedia.com/tech/a-simple-guide-to-current-vr-technology-the-basics

This one is only getting more and more dated by the minute, but its a basics guide to current tech used in VR headsets around the world. The resource provides different examples of the headsets and what each feature in terms of software and hardware.

http://venturebeat.com/2016/06/18/how-the-virtual-reality-company-will-use-23-million-in-fresh-funding/

Virtual reality is by no means cheap, and this article is a great example of a company that is going to fund a project that has already had 533 million dollars head start. It's truly an incredible feat that some of these companies are willing to go through in order to get a product selling. However, it is an expensive marketplace and especially in its infancy, all companies involved must be trying their absolute hardest to get it right the first time.


Evaluating and Controlling Technology

http://firstmonday.org/article/view/3171/3049

A great article summarizing the difference between the average visitor on the internet and the average resident on the web. It goes pretty in depth beyond that, using reference to other studies people have done on the subject, but it gets wordy and difficult to piece together just for the average info consumer.

http://www.wired.com/tag/internet-of-things/

The link is more of a conglomerate listing of anything and everything IOT. It's a regularly updated site that features different types and gadgets that use the internet of things to connect. It's Wired so at least you can be sure the content is well reviewed and not sponsored.

http://www.forbes.com/sites/jacobmorgan/2014/05/13/simple-explanation-internet-things-that-anyone-can-understand/#5f3395566828

This article was, hopefully, accidentally repeated many times in the discussion about the internet of things but I do think its a great site that does as it says it does. A great resource for those who want to learn about the internet of things in full context.


Risks and Responsibilities

https://www.khanacademy.org/computing/computer-programming

On the subject of coding, I never really got myself into it, but this is a great resource for those that want to learn the basics of the trade. Khan Academy in general has helped me in the past with my homework and studying, that's why I believe it to be a great resource.

http://www.cnbc.com/2016/04/29/hps-the-machine-to-revolutionize-personalized-medicine-with-big-data.html

This is "their biggest and most ambitious project" says HP and its supposed to be the future of medicine all done by a central computer. I'm not sure the total impact of the machine, but its definitely a risk to control medicine by computers. This is still a big problem for me since I have never truly trusted computers to do anyhting exactly as you would have a human do it, but soon that won't be the case I guess.

http://www.mnn.com/green-tech/gadgets-electronics/stories/7-signs-we-are-too-dependent-on-technology

This is a great article talking about our now almost unparalleled dependency on technology and the internet. Its a good piece since it definitely is focused at our generation and looking ahead to the future at how we will evolve away from social interaction.


Anytime Anywhere

http://www.wsj.com/articles/SB10001424052702304402104579151850028363502

Just the title, are smartphones turning us into bad samaritans, is a great way to encapsulate the stigma around how we are interacting with our own environment. The article layups out how we fail to communicate effectively with the outside world when we can do virtually anything with our devices.

http://www.theatlantic.com/business/archive/2013/03/why-we-can-all-stop-worrying-about-offshoring-and-outsourcing/274388/

This article makes the point that we should see a shift to more domestic production and services in the next few years as the pricing and feasibility of outsourcing becomes harder and harder to maintain.

http://www.thewire.com/entertainment/2010/05/is-digital-technology-ruining-music/19743/

Since I like to listen to a lot of music I thought this was a particularly good article explaining the degradation of “talent”, whatever that means, in the music industry following the introduction of digital music. I thought it related to the subject well because it looks at how much music has grown in the small amount of time since it started stremingg over several different music services.


Tech Advances, Social Trends

http://m.scidev.net/global/communication/analysis-blog/telemedicine-saves-lives-disaster-zones-

This is a good article that looks at ways that future technology is helping those who need it in disaster areas or areas that would be too harmful for first responders. It focuses more on the

http://www.edutopia.org/blog/computer-science-future-of-education-alison-derbenwick-miller

This article is about the future of computer science as a feature of primary and secondary education. It talks about the projections we should have for teaching coding and other forms of computer science to younger generations.

http://www.imeche.org/news/news-article/human-augmentation-the-next-phase-in-robotics?utm_medium=facebook&utm_source=&utm_campaign=

This was a great article, just the bolded sub heading "how technology and humans can augment each others unique capabilities to solve the worlds increasingly complex problems" encapsulates the bad and good the future has in store for us. While there is no way for sure to know anything about what the future has in store, the idea that a human and essentially a robot can help each other out to fix problems seems still too far fetched for me. I guess I just need to embrace the times.