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Learning objects, personal learning environments, study guides

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Valerie Taylor


[Place chapter quotation here. Use neither quotation marks, nor italics.] – [Author’s family name] ([Year], p. [number])

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LEARNING OBJECTIVES

After completing this chapter, you should be able to:

  • characterize a variety of educational materials and their relationships to learners
  • work out a plan for selecting and adopting open learning objects
  • determine the suitability and applicability of the broad groupings of learning objects
  • consider remixing learning objects into personal learning environment
  • audience: educators, instructional developers, learners


Contents


Introduction

Web-based resources are challenging our ideas about teaching and learning. Instructors can suggest readings of conference papers available online as they are being presented. Audio recordings, video lectures and images can be accessed using mobile phones. Learners can find their own sources of information without vetting through the academic peer review process, or textbook editorial direction. Learners can interact directly with subject matter experts, participate in forums through informal open online communities of interest, and have their questions answered and comments acknowledged without regard to credentials, affiliation, location or origin.

Learning objects, personal learning environments and study guides are terms that we hear a lot these days. There is considerable interest in learning more about these resources and how they can be used productively in formal and informal learning situations. As these discussion go forward there is an opportunity to expand the definitions associated with educational resources to include both web-based and traditional materials. While we are about it, it would be a good idea to include room for new technologies and media yet to be adopted or even invented.

We will be examining traditional discussions in light of these technologies that support access to resources and delivery of teaching and learning. In particular, open education and open educational resources (OER) are receiving considerable attention in the press. There have been initiatives focused on creating and distributing these learning resources. However, little has been said about adopting and learning from them. This discussion will address the full lifecycle of open educational resources from development to reuse of learning objects as personal learning environments and study guides.


Learning Objects, Personal Learning Environments, and Study Guides

Like so many Web 2.0 concepts, learning objects, personal learning environments (PLE) and study guides are not new classes of educational materials resulting from the expanding internet, but rather some old ideas given a fresh coat of paint.

At their simplest, learning objects, personal learning environments, and study guides are any materials or collections of resources that can be considered to be educational. Some definitions are more specific and we will address the finer points when we talk about new applications facilitated by web access and distribution. Broadly speaking, these definitions highlight the important concepts and keywords associated with each.

  • Learning objects. Educational material, instructional material, Open Educational Resource (OER), content, media. They may be individual items or groups of items. Definitions vary widely, with differentiation and "rules" about granularity, purpose, audience, and reuseability. In some definitions, there is the implication that these have been purpose-built or assembled by an instructional designer, instructor, facilitator or tutor to be made available to learners.
  • Personal learning environment. This is a broader, more inclusive grouping applied to all the "stuff" used by an individual learner (personal) to learn about a subject. It usually implies multiple media, personal preferences and learning styles. It is learner-centered and the learner has control over the included (and excluded) materials.
  • Study guides. Usually associated with material created to help the learner (and the facilitator or instructor), study guides provide prescriptive directions for learning the subject. For example a study guide might be provided by a textbook publisher to highlight important sections of a topic by providing activities and critical thinking questions.


Who's who

There are many roles and responsibilities for individuals involved in the creation, distribution and use of learning objects. Some individuals may have multiple roles and skills, but the overall process is best explained as if all involved have specific skills and expertise.

  • Instructional designer, curriculum developer. Responsible for learning design, sequence, media, assessment instruments.
  • Instructor. Contact with the learner. Also known as facilitator, mentor, tutor.
  • Learner. End user of the learning objects, educational material. The intended beneficiary of the processes and products discussed.
  • Librarian. Provides research, learning object locating assistance to learners and instructors.
  • Repository administrator. Responsible for overseeing the quality, standardization, categorization of repository content.
  • Reviewers. Provide evaluation of subject matter, instructional appropriateness.
  • Subject matter expert. Provides expertise on a subject.

Because there is so much material in many formats in more places, creating, maintaining, locating and using the materials has become extremely complex. More specialization is helpful as the resource base expands.


Learning objects

Learning objects are individual items or groups of items of educational material, instructional material, content and/or media. With the introduction of technology in teach, educators have become more interested in comparing the effectiveness of specific resources for learners and subject matter.

Mixing and matching learning objects to individual learner needs and preferences has increased dramatically with the introduction of the internet. Now it is possible and practical to offer the same lesson in multiple formats - print, online text with links to secondary sources, images, animations, audio and video recordings, and synchronous or asynchronous discussions.

For the purposes of this discussion, a learning object is the same as an Open Educational Resource (OER). In some definitions, there is the implication that these have been purpose-built or assembled by an instructional designer, instructor, facilitator or tutor to be made available to learners. Most assume that the resources are web-based or delivered via technology although they may be captured in any media including paper or even stone.

Importantly, Open Educational Resources are available for use without cost though there maybe some restrictions as outline by the Creative Commons license specified. For this discussion, the term learning object is synonymous with Open Educational Resource, although there may be some specific notices about fine distinctions in some cases.

More broadly, a learning object could also be proprietary rather than open. Organizations may adopt similar methodologies and content units for their internal training materials or for educational products and services. Because these are not openly available, they can not be examined or used.

Definitions vary widely, with lots of different definitions and "rules" about granularity, purpose, audience, and reuseability. For example, some definitions limit time to learn the material to 2-15 minutes. For others, time is not a criteria even if the material would take hours or even days, to cover. This demonstrates the difficulty in coming up with a workable definition that can be generally accepted across the learning object developer community.

From Wikipedia

a learning object is a resource, usually digital and web-based, that can be used and re-used to support learning. ... Learning objects offer a new conceptualization of the learning process: rather than the traditional "several hour chunk", they provide smaller, self-contained, re-usable units of learning --Beck
They will typically have a number of different components, that range from descriptive data to information about rights and educational level. At their core, however, will be instructional content, practice, and assessment. A key issue is the use of metadata.
Learning object design raises issues of portability, and of the object's relation to a broader learning management system.

OER Foundation defines OER more narrowly: "Open Educational Resources (OERs), are educational materials which are licensed in ways that provide permissions for individuals and institutions to reuse, adapt and modify the materials for their own use. OERs can, and do include full courses, textbooks, streaming videos, exams, software, and any other materials or techniques supporting learning."

Learning objects projects include

  • MERLOT (Multimedia Educational Resource for Learning and Online Teaching), a free and open resource designed primarily for faculty and students of higher education. http://www.merlot.org/merlot/index.htm
  • Wisc-Online is a web-based repository of learning objects, developed primarily by faculty members from the Wisconsin Technical College System. http://www.wisc-online.com/

It is worth noting Learning Objects definitions dating from the 1990s were quite specific about including pedagogy in the object information. However, it wasn't long before people started recognizing the challenges associated with the "reusability paradox". Namely the more pedagogy embedded in a resource, the less reusable it becomes in a different learning contexts. Over time a more flexible, open approach has been advocated. Creators publish their work openly in WikiEducatoror Connexions, for example. Other educators and learners are encourage work to dynamically and collaboratively to maintain, improve and customize these open resources for their own needs so long as they respect the special open sharing copyright conditions attached to the original work. WikiEducator community members "subscribe to the free cultural works definition which requires that our resources are available in open formats which are editable by all educators." -- Wayne Macintosh, WikiEducator Founder

For those who are not up for development and collaboration, but just want to take advantage of new and interesting learning materials, the static learning objects may be just the thing to provide an alternative to teaching a lesson using traditional materials. There are a number of repositories like MERLOT or the Learning Federation that provide access to thousands of open learning objects.

In August 2009, the Open Education conference in Vancouver, Canada attracted many of the important contributors to the OER movement. Featured speakers included Catherine Ngugi, David Wiley, D'Arcy Norman, George Siemens & Rory McGreal, Dave Cormier, Barbara Illowsky, Leigh Blackall, Alan Levine and many others. Videos of most sessions are available, along with tweets, blogs and articles that document discussions and ideas about the current status and future of Open Educational Resources. Some information included is based on this body of information. References to many others are provided in the Resources section.

As David Wiley points out "If the user of a learning object is the learner, "the more context a learning object has, the more (and the more easily) a learner can learn from it."

Although many examples in this discussion reflect open education and learning objects at the post-secondary level, similar work is being done in primary and secondary grade levels. There are probably more shared resources for K-12 but there is less focus on discussing the process and the pedagogy, and more "just doing it..".


Personal Learning Environment

The term Personal Learning Environment tends to be a broader, more inclusive term applied to all the "stuff" used by an individual learner (personal) to learn about a subject.

Personal learning environment implies multiple media, personal preferences and learning style. Most definitions of personal learning environment include the notion that the learner has control over the included (and excluded) materials. There is considerable debate about how broadly to project the personal learning. Some would argue that "network" better describes the connections and relationships than "environment" does.

The University of Manitoba describes "the aggregation of single-functionality tools which enable learners greater control over their own learning experience. Instead of centralized, instructor-controlled learning, PLEs are distributed, social and learner-centric." Sue Waters describes "using web tools to create connects with others which extend our learning, increases our reflection while enabling us to learn together as part of a global community. PLNs (Personal Learning Network) increase our opportunities to ask questions and receive help compared to our normal daily face-to-face interactions." This and other web-centric definitions are somewhat limited, and don't explicitly include non-web based connections. Clark Quinn emphasizes the formal-informal and active-reflective dimensions of "performance environment". Others try to convey breadth and depth and diversity with terms like domain, space or even surroundings. Graphical representations from a number of prominent contributors are displayed in a collection of personal learning environment diagrams.

The key components of a learning environment or network include but are not limited to:

  • content - what to learn, what I know
  • context - why is this important, how does it relate to what else I know
  • connections - what are other sources of information related to this
  • collection - related information sources
  • communications - questions, feedback, updates
  • community - who else knows this, who else is learning this, can we help one another
  • collaboration - sharing, the work of several is greater than the small individual contributions
  • creation - blogging, summarisation, reflection


It will be interesting to see how personal learning develops in the next few years as "the digitals" who grew up with internet access take responsibility for their own learning and that of their children. There are several conflicting views of this group of young adults and their younger siblings who have always lived in a web-enabled world.

  • innovative - encourage to use technology - programming, building the tools they want, hacking - lots of examples of new functions created by college students for music sharing, online games, instant messaging
  • inquisitive - ask questions, find answers without agents (parents, teachers, textbooks, news media, government sources
  • demanding - know what is possible and expect everything to be provided to that standard - multimedia experience, instant access to information, professional presentation, authoritative
  • academic goal oriented - what do I have to do to get an "A"
  • social - social networks, friends, communication, sharing information
  • passive - entitlement, pre-processed - just tell what I need to know.

The "digitals" are already creating their own informal personal learning environments through their use of the web. Google is a verb - to find an answer to almost any question. Some of the videos on YouTube are really educational. Although most English teachers cringe at the thought, texting is a form of writing, and kids compose and write far more than those of us in the passive television generation. We have to remember though, that there are still many millions of young people who are not included in this group because of location, economic situation, cultural bias or government restrictions.


There is considerable discussion about who should be responsible for setup and maintenance of a personal learning environment. Logically, it would be the individual learner. However, instruction and instructional design are important to the learners' process and progress. While learners may be able to locate materials about a topic, not all resources are created equal. Presenting the most appropriate material for the learner based on their current background knowledge, as well as the level of complexity of the material, and the reliability of the sources may need to be determined by an instructor who is familiar with the learner and the materials available. Ideally, there is cooperation and collaboration, as the learner learns to expand the personal learning environment and explores new areas of interest that may be outside or beyond the score of the designated learning objectives.

Personal preferences and learning styles can be accommodated using web-based resources. It is no more difficult to provide a link to a video than to a text article or a picture. In some cases, live chat and web-conferencing with audio and shared whiteboard can be included to provide interactive, real-time learning. Learners have preferences and will usually choose their preferred format. However, there are some topics that are best taught in a format that may not be the learner's preferred format. With shared web-based resources learners can be provided a range of formats.

  • media format - text, images, diagrams, audio, video
  • interactive - real-time synchronous, think-time
  • collaborative - wikis, sharing in product development
  • social - connections, groups - number of participants
  • directed / facilitated / self-study
  • connectedness - wiki, mobile
  • products, outputs - assignments, published work

Tools and technologies are essential for learners and for instruction. Although most were not developed explicitly for educational use, they have expanded and enriched the learning experience. This has prompted good articles and resources by Jane Hart, Michele Matin, Anne Mirtschin, Sue Waters and others to identify and promote the educational benefits of a host of technologies for personal learning. Most lists include information subscriptions, social technologies, production and publishing, and communities of interest.

There are lots of variables for personalization which is why it is frustrating and rewarding. There are development projects underway to provide most or all of the tools within a single application. The Manchester Personal Learning Environment mPLE is one example. Others will follow.

  • integrated - learning management system, "walled garden" containing all functionality
  • individual selected applications - cafeteria-style
  • control flow of information - RSS feeds, subscriptions, aggregation, following

Others are describing similar learning spaces, tools and communities. Someone suggested social ecosystem. These are worth noting because for many, Personal Learning Environment doesn't capture the essence of their learning. The community element of collaboration and connection are important. The scope of information sources shape a space for the learner about each topic. These may be very broad for some cases and very specific in others. Nancy White in describing a digital habitat observers that "technology has changed what it means for communities to be together.” Digital tools are now part of most communities’ habitats.

There is considerable overlap between communities and learning. We have moved beyond the Teacher-Student-Content model of instruction and learning. Technologies, personal connections, social learning, mentoring, monitoring and assessment can be facilitated and personalized to meet the preferences of learners and the knowledge to be acquired. As this evolves, learners and their mentors will become more adept at locating and integrating the elements necessary promote learning.

Educators and instructional designers can help by creating and personalizing learning objects to include in personal learning spaces. Instructors and facilitators can suggest or recommend learning object to include. But serendipity plays an important part as well. To "stumble upon" resources is often a delightful expansion of the environment. In the end, the learner has to have the tools and the ultimate control for this space to be personal and engaging.


Study guides

The term "study guide" is usually associated with material created to help the learner (and the facilitator or instructor) learn the subject. For example a study guide might be provided by a textbook publisher to highlight important sections of a subject by providing activities and critical thinking questions. There are even open equivalents to the traditional low-cost paper subject guides (aka Cliff notes). This is a very board category with few formal definitions but lots of promise. Most educators and learners agree that study guides and learning materials are evolving as the learners determine what they don't know and what they need to know.

Open Textbooks. - textbooks that are freely available with nonrestrictive licenses. Publication of open textbooks is one of the fastest growing segments of online learning materials. Textbook purchases have become one of the major expense items in education at all levels. For many, the cost of required textbooks has made education unaffordable. However, through the generosity of many foundations and individual authors, whole textbooks are now available online at no cost. For example, the Collaborative Statistics textbook is available online through Connexions.

In some cases, print versions are available for purchase, although there is considerable variation in cost and delivery. Delivery models coordinated through limited run publishers such as Flat World, Lulu and QOOP, or through college bookstores with on-site on-demand printing address the needs of students for lower cost paper textbooks, too.

  • Open Knowledge Foundation registry of textbooks and related materials which are free for anyone to use, reuse and redistribute.
  • Wikibooks - the open-content textbooks collection and tools for creating a free library of educational textbooks that anyone can edit.


Online Courses. There are a number of repositories for full online courses. One criticism of learning objects is the onus placed on an instructor or learner to locate appropriate learning materials for the topic to be learned. By starting with a full course of study, the basic foundation is ready for adoption and customization or personalization. This greatly reduces the start-up effort and serves as a dynamic model for development and presentation.


Federated content management solutions. Rather having all content reside in a single repository, there is a growing movement toward distributed content with linked searching within an aggregation of participating providers. The aim is to allow instructors (and learners) greater flexibility and options without replicating content or randomly searching cyberspace to locate accredited resources.


Intelligent Tutoring System (ITS). In recognition of the need to personalize learning as the number of learners increases and the number of qualified instructor is not keeping pace, intelligent tutoring system (ITS) are being developed. Any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings, whilst performing a task. Thus, ITS implements the theory of learning by doing.


Learning Networks. The term learning network is often applied to formal organizations. That is being expanded to include the informal association of people, resources, links and connections of learning. Stephen Downes argues that "networks with identifiable properties such as the fostering of diversity and autonomy are more reliable producers of learning and knowledge". Networks and connectivism are generating considerable interest among educators.

  • Research and Development of Learning Networks - a publication and integrative website which aims at publishing news, information to communicate, connect people, organizations, autonomous agents and learning resources to establish the emergence of effective lifelong learning.
  • Science Learning Network - a community of educators, students, schools, science museums and other institutions demonstrating a new model for inquiry science education.


Learning objects and environments in practice

Learning objects, personal learning environments and study guides - these have taken on new importance in the online teaching and learning discussions. In particular, open education and open educational resources (OER) are receiving considerable attention in the press. There has been financial support for creating and distributing these learning resources. However, little has been said about adopting in teaching and learning from them.

Where do these learning objects, personal learning environments and study guides come from? Why, from all those well meaning educators and subject matter experts who have knowledge and learning materials to share. Some are created as the need arises as part of teaching. A classroom teacher is writing materials for his class and publishes it to the web to reduce reproduction cost and distribution logistics. A colleague needs similar information and agrees to help with updates. Others are works for hire. Needs are formally reviewed, requirements defined, teaching strategies, presentation, assessment


Copyright, ownership and sustainability

In his article Models for Sustainable Open Educational Resources, Stephen Downes points out that "the open sharing of one's educational resources implies that knowledge is made freely available on non-commercial terms ... If resource users do not pay for their production and distribution, for example, then how can their production and distribution maintained?" Good questions. Downes goes on to discuss sustainability at length.

Most open educational resources that are distributed through formal repositories or are created in the wikis provided for the purpose, are licensed with one of the Creative Commons licenses. Wikipedia community and Wikimedia Foundation board approved the adoption of the Creative Commons Attribution-ShareAlike (CC BY-SA) license as the main content license for Wikipedia and other Wikimedia sites in June 2009.

Attribution-Share Alike license is acceptable for Free Cultural Works. You are free to Share (copy, distribute and transmit the work), to Remix (adapt the work). You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license.

While there are many other license variations, the Creative Commons Attribution-Share Alike license is generally accepted as the most practical, in that it provides protection and attribution for the originator, but allows the broadest use and adaptation to meet the requirements of adopters.

Sustainability needs to be considered from two perspectives as both the open education model and individual resources have to thrive and grow over time. There is a chicken-and-egg situation. Until there are "enough" "good" learning objects, there will not be sufficient adoption and feedback to the creators of content for the pool of resources to grow. As with any new teaching and learning ideas, there are early adopters who immediately see the possibilities and contribute to the initial projects. However, there is a major transition as the merits of open education are demonstrated to the greater population and they too are convinced that this workable in their teaching and learning.

Maintenance of these learning resources is another consideration. Some universities create learning objects for their students that later are made available as open courseware. For example when a course is revised, the previous version is released for public viewing. This ensures that fee-paying students have the benefit of new work, but recognizes that there is still value in the older version.


Directories and repositories

In theory, there will be many more adopters and users than creators. The assumption being that there are many learners working with tutors, mentors, facilitators and/or instructors who are not subject matter experts or instructional designers so they must depend upon the availability of learning materials created by others.

To that end, there needs to be a mechanism for matching learners and instructors with instructional material and appropriate learning objects.

Some inroads are being made. Several organizations are gaining critical mass in that there are enough well-regarded entries in the directories and repository collections for interested learners and instructors to consider the material. Some of the most notable are public and private universities in the US. This list is for illustration, and does not begin to represent the thousands of directories and repositories that exist today.

  • Open Courseware(OCW) Consortium - free and open digital publication of high quality educational materials, organized as courses from more than 200 higher education institutions and associated organizations from around the world
  • Connexions - open creation repository hosted by Rice University with contributions that include full courses, textbooks as well as lectures and lessons
  • Learning Federation - digital curriculum content to support teaching and learning. These materials are available free of charge to all Australian and New Zealand schools.
  • Public Library of Science - open access journals on a broad range of sciences from the nonprofit organization of scientists and physicians committed to making the world's scientific and medical literature a freely available public resource


There are many other repositories and directories for K-12 and other learning needs. There are several European initiatives. A number of projects to create and distribute open educational resources and learning objects are underway in Asia as well.

  • Open Educational Resources (OER) Commons includes resources at all grade levels although post-secondary make up a significant portion of the total - Primary (5342), Secondary (8028), Post-secondary (16111) --as of September 2009
  • MERLOT - wide range of subjects. formats and grade levels, many include peer reviews
  • Kathy's list - one of the earliest lists of links to primary learning objects, predating the term by nearly a decade. In the late 1990s, Kathy Schrock maintained "the list" of links to lesson plans and educational materials for K-12. Now part of the Discovery Channel online resources.
  • WatchKnow lists thousands of reviewed short educational videos available on the web. It is a non-profit, online community that encourages everyone to collect, create, and share free, innovative, educational videos.


These are all web based. However, traditional public libraries continue to offer access to rich collections of physical learning objects - books, magazines, periodicals, journals, images as well as audio and video media.

There are no definitive sources for learning objects. Many contributors have yet to be discovered because the listings and searching are not coordinated across the web. The federated content management solutions may change this. The need is recognized and a number of solutions are being put forward and implemented. The developers recognize that rather than try to have all resources reside in a single repository or even be cataloged in a single directory, it is necessary to have some means of virtually accomplishing cataloging, searching and accessing learning objects regardless of physical location of the resources. This task is bigger than the job of creating a critical mass of content and publishing it to the web, and perhaps more important for wide spread adoption of open education.


Recommendations, reviews and quality

There are a few organized reviews for learning objects. There are initiatives to provide standardized reviews of learning objects against specific evaluation criteria in an effort to guide learners and instructors selecting suitable learning objects.

Some of the criteria include in the reviews include

  • grade-level appropriate
  • completeness - covers full topic including lesson plan, learner activities, quizzes
  • content quality
  • effectiveness
  • ease of use
  • overall rating

The criteria vary significant depending on the intended users of the reviews. Some are very formal, providing a number rating as well as detailed rational for the assigned score. Others are informal, allowing the reviewer to provide information that they feel is appropriate to others who might include the learning objects in their teaching and learning.

Over time there will be a more extensive network of reviewers with followers. Just as we have our favorite movie reviewer, learning object reviewers will become known by those who appreciate and trust the information provided.

  • MERLOT - many of the learning objects peer reviews looking at the strengths and weaknesses in content quality, effectiveness and ease of use


Search, categorization and tagging

A continuing problem for learning object creators, instructors and learners is location - placing and identifying learning objects so that they can be found and used. There are a number of schemes being proposed and adopted but the problem remains. Solutions being implemented include federated content management, RSS-like feeds, social bookmarking categories and tags, and peer reviews.

Much of the work to-date has been in the area of creation and the needs of creators. The solutions are not adequate for ultimate users - instructors and learners. As more adoption and reuse comes on, these will be addressed in response to users demand.

Because there is so much information available on the internet users are frantically trying to find ways to deal with the sheer volume of links and learning objects. Tools have been developed for two similar but different strategies - categorization and tagging.


Categories, Categorization - Wikipedia "Categorization is the process in which ideas and objects are recognized, differentiated and understood. Categorization implies that objects are grouped into categories, usually for some specific purpose." There are formal methodologies for categorization and classification - everything from the Dewey Decimal System to elaborate ontologies constructed by experts groups in a particular field. The use of pre-defined lists of categories is often imposed to ensure consistent and predictable search results.

Categorization was essential when shelf space was limited. However, in the ever expanding cyberspace, many of the strengths of categorization become cumbersome, and even unworkable, as Yahoo and some of the early attempts to categorize the web demonstrated. Having a small formal category structure is helpful for very general groupings - animal, vegetable or mineral, for example. For learning objects, metadata for media, language and grade level provide broad groupings to direct further searching.


Tags, Tagging - the keywords that people put on their learning objects where keywords are any word, symbol, abbreviation, acronym, reminder that will help them recall and find the objects with this tag. Clay Shirky describes the tag as "a way of attaching labels to links. The strategy of tagging -- free-form labeling, without regard to categorical constraints -- seems like a recipe for disaster, but as the Web has shown us, you can extract a surprising amount of value from big messy data sets."

Tags are an essential component in social bookmarking. Social bookmarking sites like Delicious and Digg provide a central service that allows registered users to save bookmarks to web resources along with descriptive information and tags or keywords of the users choosing. The social part comes in when these are shared creating an aggregate view of all users' bookmarks, as well as a personal view for each user. Others can then explore all the tags and all the bookmarks of other users. As many users will apply the same tags to similar sites, over time this provides a richly annotated collective view of the internet.


Scale. One of the problems that is coming to the forefront is scale. As more learning objects are created, it is becoming increasingly difficult to find the good ones that are appropriate for inclusion in teaching and learning. All the web-based learning objects are uniquely identified, so that is the good news. But applying uniform categorization is a recipe for disaster. It is not possible to come up with a single category structure that will satisfy enough requirements to scale to match the rate of learning object creation. Because URLs are unique identifiers, applying many tags and some category information to each learning object or group of learning objects may be the best solution for now.


Adopt, Reuse, Remix

While there is great value in creating learning objects and assembling them into personal learning environments or study guides, this is only a small part of the power of this new way of working. The real leverage comes about when there is a serious adoption of these by other instructors and learners. Make once, use many. This is a classic method of achieving efficiency and cost effectiveness.

In order for there to be adoption and reuse of learning objects, a number of elements must be in place.

  • locating learning objects
  • ensuring that the material is current, correct and appropriate
  • assembling - sequence


Many people "get" the idea of open educational resources. However, mention "remixing" and people ask “why would I want to do that?” An educational resource is something you learn from, not something you would actually change. That is, unless some portion of the learning object doesn't meet the needs for teaching or learning. Now by editing, adding, changing and remixing part of a learning object, there is a whole new way to customize and reformulate the educational resource.

Most instructors do some remixing without realizing there is a name for this activity. Skip a section in the textbook. Add an outside reading assignment. Have learners create their own problems to solve. Show a video. Bring in a guest speaker. That's "remixing."

Learning objects available in electronic format are easily edited, augmented or re-sequenced. Tools are cheap and powerful and allow anyone to "remix" for their own purposes. Why would you want to "remix" open educational resources? Liam Green provides a list of 20 good reasons. This a new idea, and most people do not see this initially. There is enormous potential to significantly change teaching and learning as we know them. If you are ok with that, then there is great excitement and promise in adopt, reuse and remix.

The power of remixing is the freedom to depart from traditional teaching models. If you can change the lesson text and media, what else can be changed? For example, Tony Bates suggests that by incorporating video lectures from world renown lectures "I would be very tempted to get my students to follow a careful selection of online video lectures from other professors then use the time freed up from not having to prepare and give lectures to participating with groups of students in online and small face-to-face group discussions about the content of the lectures." Isn't this the desired outcome for all learners?


Case studies

To demonstrate the adoption process, here are two separate cases where learning objects have been incorporated into actual course delivery in higher education.

  • Remix using individual open objects
    For the online faculty development workshop Technology Supported Learning, individual learning objects were selected and integrated into a course design framework for a new course.
  • Adopting an existing full course OER - Just add instructor...
    Creative Typography is complete course OER including assignments and quizzes. Creative Typography was selected and the course was delivered using the existing full course OER.


Remix using individual open objects

Locating and adopting OER content for a faculty development workshop Technology Supported Learning

This is a description of an actual course development process that was carried out in the spring of 2006. There are many more repositories and learning objects available today, and the outcome would be different. However, it provides a step-by-step overview of the process of locating and adopting OER content for a workshop that has been delivered 2-3 times each school year.

There were no complete courses that address the topic to meet our needs, so we picked content from a number of sources that provided the components that we wanted to incorporate. The process outlined here tracks actual planning, development and delivery activities and decisions.

As part of the planning process for this workshop, we worked out the theme and the structure based on some previous work done to introduce faculty to using technology to enhance instruction. We decided to focus on a more student-centric approach, and using technology for supporting learning was broader and more inclusive than enhancing instruction.

The workshop, Technology Supported Learning is a professional development workshop for educators and trainers. Based on the Chickering and Gamson Seven Principles for Good Practice in Undergraduate Education, each workshop topic corresponds to one of the Principles.

  1. encourage student-faculty contact
  2. encourage cooperation among students
  3. encourage active/engaged learning
  4. give prompt feedback
  5. emphasize time on task
  6. communicate high expectations
  7. respect diverse talents and ways of learning

Each topic includes readings, references to additional web resources, discussion topics and activities. Activities are outlined for exploring, applying and assessing the Principles and technologies applicable to supporting learning. If there was no full course available, individual modules or content related materials would be evaluated for inclusion.


PLANNING

In the Planning phase, the course design was developed and the main themes and requirements for learning objectives were defined. Possible sources of content were identified and the criteria for determining the learning objects for inclusion were discussed.

  • learning objectives - Technology Supported Learning (TSL) is a professional development workshop for community college faculty. It is offered as a facilitated online course, but the materials can be used by faculty for self-directed learning. The course is expected to take participants approximately 40 hours to complete over a 10-week period. However, realistically, faculty participants often reviewed the lesson outline and commented in the discussion forums without doing all the suggested activities. Those seeking credit (about 10% of participants) were required to complete the activities.
  • course outline - Each topic includes readings, references to additional web resources, discussion topics and activities. Activities are outlined for exploring, applying and assessing technologies applicable to supporting learning. If there was no full course available, individual modules or content related materials would be evaluated for inclusion.
  • content requirements - If there was a complete course available, it would be considered for adoption. A quick review of the OER Commons and other repositories suggested that even individual topics would be difficult to find. The selection criteria have to be flexible when there is little content in the area of interest.
  • repositories - OER Commons was the main list of higher education and faculty professional development content available at the time. Listings include content from all the major repositories. Educational Resources could be viewed by grade-level, resource type, subject, rating and source.
  • trusted sources, recommendations - The OER Commons listings include reviews and ratings. However, the number of entries that had been reviewed and/or rated was limited. It will take time before there are enough reviews to be particularly helpful in locating high quality OERs. Several advocates of the use of OERs foresee groups of subject matter experts providing lists of OERs that relate to their area of interest along with reviews and ratings. We are still waiting for these to apprear in any numbers.


SEARCH AND SELECTION

The Search and selection phase built on the course plan and instructional design. There were several areas of search for resources. Although we started with the idea that we would adopt a partial course or full course if one were located, it became clear that this would not be an option. We redirected our search to locating component learning objects.

  • rating, reviews - limited availability of reviewed and rated OERs relating to professional development, specifically using technology to support student learning or the Chickering and Gamson Seven Principles
  • full course - none found
  • learning modules - some tutorials for using specific technologies, other educational resources although most are applicable to K-12 (primary and/or secondary) rather than tertiary education
  • course related material - depending on the completeness and presentation, these can be used in various ways - direct inclusion, linked as a reference or resource, or as an information or content source for custom development.
For example Principle 7. respect diverse talents and ways of learning discusses learning styles. Entries in the OER Commons Teaching and Learning Strategies category included Theory of Multiple Intelligences which provides an overview and key information about this OER and a link to the site Theory of Multiple Intelligences introduction.
The multiple intelligences module is designed for a two- to three-hour class or training. Because of time and presentation format constraints, it doesn't fit within the framework of the online workshop. The module has been added to the TSL workshop as a Learn more... resource.


DEVELOPMENT

Once we had found a number of suitable learning objects we moved to the Development phase. In fact, the process was iterative, as we worked through the development of the lessons, we continued searching for learning objects to address specific needs in the course design. The course design was altered when great learning objects were discovered and integrated into the course. The development generally followed a conventional course development process

  • course management system - Moodle activities include the ability to link to seamlessly external resources
  • lesson template - each lesson included a number of activities to introduce and expand on the learning objectives. Activities were structured to encourage participants to explore and develop learning resources for their own courses
  • some assembly required - many of the activities were open-ended to provide flexibility for participants with differing needs and interests
  • weeding and pruning - include, extraneous, missing - the development was iterative to a great extent
  • modify, re-mix, create - some learning objects did not exactly fit so some existing ones were modified and some had to be created to fill the needs of the course objectives
  • quality review - there are a number of standards for course quality. The one we selected was this Course Evaluation Checklist


DELIVERY

Because the course was composed of a broad spectrum of learning objects from a number of sources in a variety of media, the Delivery phase was a learning experience for all. As this course was faculty development, we encouraged participants to use the framework we created for the course and build lessons for their own course topics as their assignments.

For online workshops, the facilitator takes the role of "guide on the side" with the participants directing their own learning through activities such as readings, media viewing, discussions, research, and reflective writing writing assignments.

OER Use

  • OERs are included as activities within the framework. Participants appreciate the diversity and range of material available.
  • Through research assignments, participants are encouraged to locate and review OERs in their subject area


OER feedback and critique

  • As the workshop progresses and the OERs are accessed within the workshop, participants must complete review activities that asked for feedback on the OERs. Responses include suggestions for improvements, additions and deletions. Depending on the nature of the suggestions, the workshop has been changed. Modifications to OERs themselves may not be possible. Work-arounds, explanations and notations can accompany the OER. In some cases, the OER is removed from the workshop if it does not add significant value.


KNOWLEDGE BUILDING AND SHARING

The final phase was Knowledge building and sharing where we worked with sponsors, technical support, pedagogical specialists and participants to review the process and the practices. This lead to some good thoughtful discussions and analysis, outlined here.

  • worth the effort? - Would it be simpler just to build a course or lesson from scratch? It depends on a number of factors - subject matter expertise, time available for development. In some situations, there will be lots of content "on the shelf" available for adopting and using with little additional development required. Finding and customizing OERs may be an expeditious solution. Instructors taking an entire course and using it should plan to include some personalization or localization to fit the learners' needs. As a body of excellent OERs is expanded, it will be come increasingly desirable to adopt an existing OER.
  • integration issues - We set up the workshop with a Notes (or lecture) page for each of the Seven Principles topics, and a list of activities for each. The OERs are linked as activities with instructions. There was no requirement to have a consistent "look and feel" to all the course materials. There was no requirement to keep the participants within a "walled garden" of the workshop, although we use the Moodle course management system. There is the potential for navigation problems, but participants have not cited this as a concern.
  • "fit" with learning objectives and other course related materials - The OERs are linked as activities with instructions. It is clear to the participants that these are external resources. This fits well with the overall theme of using technology.


EXAMPLES OF OER REVIEWS

It was essential to keep track of the OERs accessed that might be useful for supplementing the OER selected or to use as part of an assembly or resource. We found that as the development of the course progressed, some of the needs changed and learning objects that were not initially included, were added later to provide additional support or better explain some of the material.

  • Technology Integration: Math & Science
    The math and science technology integration module is meant for use either after completion of the Project-Based Learning module and Technology Integration module or with participants who are familiar with both modules. This module is designed for a two- to three-hour class or training. It can be used ...
    Rating: 4 stars; Type: Course Related Materials; Subject: Mathematics and Statistics, Social Sciences; Collection: Edutopia Teaching Modules (GLEF); Grade Level: Primary, Secondary, Post-secondary
  • Theory of Multiple Intelligences
    The multiple intelligences module is designed for a two- to three-hour class or training. It can be used in conjunction with trainings of software applications that are used in classroom settings. Ideally, the module would be the core of a training where participants develop ideas, go back to their classrooms ...
    Rating: 4.5 stars; Type: Course Related Materials; Subject: Social Sciences; Collection: Edutopia Teaching Modules (GLEF); Grade Level: Post-secondary;
  • Understanding Online Interaction
    This course is designed to provide an introductory level of understanding of the manner in which individuals interact with one another via the network. Possession of this understanding is absolutely critical to your ability to design effective learning environments on the network. This course takes an ...
    Rating: 3 stars; Type: Course Related Materials; Subject: Social Sciences, Mathematics and Statistics, Science and Technology; Collection: Utah State University OpenCourseWare; Grade Level: Post-secondary
  • Inspiration Lane
    Review from TeachersFirst.com: This dynamic site offers a blog-style newspaper for ESL/ELL students and could also be used in other academic areas. The daily entries follow the same basic format: "Quote of the Day," "This Day in History," "Article of the Day," "Comic Creators," "Cooking State," "Match ...
    Rating: 5 stars; Type: Course Related Materials; Subject: Humanities; Collection: Individual Authors; Grade Level: Secondary, Post-secondary


Adopting an existing full course OER

Locating and adopting OER content : Creative Typography

Let's say I want to teach a hands-on course about Typography for the Art department. I don't have a lot of time to develop the course, so I would like to use an existing full course OER if one exists. Searching through the OER Commons listings, there 1356 Arts subject area entries. By filtering for Full courses and Post-secondary, there are 179 entries. Searching for Typography, there are 4 entries. Of those listed, the following looks promising.


Creative Typography ..as of January 2008

Rating: Not rated yet
Type: Course Related Materials
Grade Level: Post-secondary
Author: Carolyn Brown
Subject: Arts
Institution Name: Foothill College
Collection Name: Sofia - Foothill De Anza College

Abstract: Exploration and experimentation with letter forms and page layout for expressive communication. Fundamental typographic principles, font recognition, and analysis of both historical and post modern design theory. Emphasis on content, form, and technique for effective use of typography in ads, posters, newsletters and other visual communications.

Details
Course Type: Full Course
Material Types: Syllabi, Homework and Assignments, Assessments, Discussion Forums, Activities and Labs
Media Formats: Text/HTML, Graphics/Photos
Language: English

Conditions of Use: Creative Commons Attribution Non-Commercial 2.5

Sofia Open Content Initiative
Creative Typography


Locating and adopting OER content

Listed below are some of the issues for considered when selecting and adopting the Creative Typography OER for this case study.


PLANNING

  • learning objectives - Appropriate coverage of the subject and level of detail including topics: explore letter forms and page layouts, fundamental typography principles, font design analysis, hands-on experience with effective use in visual communications
  • course outline - 12 week quarter course with reading, assignments, projects
  • content requirements - All selection criteria were met as OER included all course materials with links to web resources, attractive presentation, instructor's notes
  • repositories - listed in OER Commons
  • trusted sources, recommendations - OER was published as part of the Hewlett Foundation funded Sofia Project that selected community college courses.


SEARCH AND SELECTION

  • rating, reviews - The course was not rated as of 1Feb2008, but Sophia Project courses were evaluated for selection and edited for inclusion in the course gallery. The course was informally reviewed against the course evaluation checklist - comprehensive list of questions to guide review to assess the quality of the course pedagogy, curriculum design, materials and learning activities. Also used to plan additions and modifications for local teaching requirements.
  • full course - Selecting a full course will save time and effort. The background work has already been completed - course outline, design, text, activities, projects, quizzes. However becoming familiar with the content takes time. Understanding the thinking behind some of the information presented may require research. Resolving conflicts and adding personalization or localization requires additional work.
  • learning modules - the course is composed of 10 lessons with related projects and activities
  • course related materials - instructor's guide is provided


DEVELOPMENT

  • course management system - Integrating the content into Moodle, the college's learning management system will require some planning. Because these pages are attractive HTML pages, they can be added to the course as web resources and can be displayed in a new window or as a frame within the Moodle course. This is a matter of personal preference as either works fine.
    • hosting content - direct student to access the content where it is OR copy the content to some course specific location - may depend on the OER provider requirements
    • links - all the course pages contain a number of links within the course material. Some link to external resources
  • lesson template - Each lesson in the course follows a standardized layout. However, learning objectives need to be added to each lesson presentation.
  • some assembly required - The instructor will need to work out how assignments will be submitted and displayed for peer review. Quizzes must be transferred into the Moodle question database and quiz function.
  • weeding and pruning - The instructor needs to review the entire course looking for opportunities to include new material, delete extraneous information, and provide any instructions deemed to be missing for the specific learners.
  • modify, re-mix, create - While the course is fine the way it is "out of the box", no instructor can resist the urge to add their own elements of style and pedagogical signature.
  • quality review - There are lots of checklist to ensure quality, each with their own priorities and requirements. This Course Evaluation Checklist is extensive and helpful for guiding development as well as ensure a quality product.


DELIVERY

  • use - The course has been taught on-campus and as a fully online course. The material is complete enough that a knowledgeable instructor / facilitator can provide the necessary learning guidance and support for delivering the course in a classroom, as distance learning or as a hybrid with on-campus and online components.
  • feedback, critique - The feedback from adopters has been positive. Students taking the course online have really enjoyed the flexibility and creative incentive of displaying their work electronically even if it is limited to class participants.


KNOWLEDGE BUILDING AND SHARING

  • annotation - The course materials are all available. In some other OER publishing systems, there is considerable camaraderie among OER adopters who share teaching tips, localization suggestions and student work as annotations to the OER in the repository.
  • revisions, enhancements - No provision was made for revising or enhancing the course. However, the content is "evergreen" - while there are advances being made in typography, at the level of the course, the resources and lessons are relatively stable, not needing regular updates.


Other issues and learning opportunities

Here are a few examples of some issues and learning opportunities that have arisen and how they alter the relationships between learner, instructor and learning objects.

  • Copyright mismatch - For a blended course: Introductory Statistics, the online portion provides the content delivery -- adapting a one-semester online Carnegie Mellon (OLI) college course for use in a year-long high school course. Because the Carnegie Mellon OLI courses are licensed CC-BY-NC-SA, the ability to use and adapt is quite limited. The instructor needed OLI's permission to charge the students.
  • Printed copy - Some students have to have a print copy of the "textbook" for any number of good reasons - limited access to computers or internet, travel, cost, learning disabilities, personal preference. There may be copyright restrictions by media type - electronic is ok, but no print reproduction. Getting material organized and printed in a timely, cost-effective process can be facilitated through a print-on-demand service.
  • Student Aid restrictions and processes - Some students receiving financial aid are given a bookstore credit to cover the cost of their textbooks. However, if the learning objects are not free and not available through the regular financial aid reimbursement process, there may be unforeseen delays and even denial of material costs.
  • Campus bookstore involvement - In many institutions, the campus bookstore is a service and a revenue center. Alternative sources for learning materials may require coordination with the bookstore. Bookstores in many institutions are very supportive of the adoption of open learning materials and may be able to facilitate licensing through their professional associations.
  • Everyone knows best - All the world's a creator. As of this writing, there has been more interest and activity in creating educational materials than in adopting existing ones. Instructors say they can't find ones that are just right for their needs. There are too many repositories, and a wide range of quality, so it is easier to create their own. Authoring tools and hosting are readily available.
  • Disruptive innovation - Learners are becoming increasingly self sufficient, depending on recommendations through peers, social networks, open courseware and non-academic resources. They are engaging in informal learning.
  • Flexible learning - Learners are being encouraged (or required) to do their own research to find information as part of learning experience. The instructor provides guidance and support rather than providing a specific lecture or reading.
  • Education as we know it - The current economic downturn is putting considerable pressure on governments to cut back on educational spending which will have a profound impact on teaching and learning. The availability of learning objects may lead to new ways of providing instruction.
  • Wired world - Today most of the world's population is not able to take advantage of the vast store of learning objects available via the internet. This is changing quickly. New technologies are being rolled out to provide communication services to even the remotest learners.

This is not an exhaustive list by any means, but it does illustrate that there are a broad range of concerns that come along with the great promise of learning objects, personal learning environments, study guides.


Summary

While there has been lots of interest and activity in learning objects, personal learning environments or networks, and study guides, some of the promise has yet to be realized.

The progress being made to provide learners with new and innovative learning materials is very exciting. In just a decade, the internet has transformed much of what we know about teaching and learning, and has introduced new challenges for education professionals. Learning objects, personal learning environments and study guides are the key components in providing a framework for learners. Whether these are created formally and distributed through a traditional educational network or generated to satisfy some individual need, these resources can be located and shared to the benefit of all.

There have been several surprises that have altered the path of this progress. Many more educators are creators and fewer are adopters and adapters than early predictions suggested. This is largely attributable to the availability of free hosting and supportive online communities of practice that enabled more content creation, linking and sharing. Learners have taken a more active role in directing their learning. Learners have embraced the internet instant access features and insisted that their learning be delivered this way. Learning object creators and learners are in direct contact, often without an instructor as a filter or intermediary.

More innovation can be anticipated in the creation and use of learning objects, personal learning environments or networks, and study guides. These are the right components for the learning framework. We don't know exactly what direction these resources for learners and learning will take. However we can be sure that it will be important and interesting.

It is an honor and a privilege to be part of these important developments. There is always room for more open education.


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