Digital Citizenship/Primary/Online Relationships
Module 4: Online relationships - connecting positively
Develops protocols for using ICT to relate to others in positive, meaningful ways
NetSafe Digital Citizenship definition: uses ICT to relate to others in positive, meaningful ways
Watch the Common Craft video on Online Reputation - http://www.hectorsworld.com/island/main/episode_theatre_interior_01/index.html
Watch ’At a distance’ (age 9-12) - (harder hitting) http://www.cyberbullying.org.nz/at-a-distance-film/
- Who are you?
- Who do other people think you are? (How could you know?)
- Who is correct?
- We all have a sense of who we are, and reasons for how we behave and what we think is right.
- When people meet you, how do they work out who you are and what you value?
- When people see you online, do they see the same person?
- Who do you want to be?
Draw a spectrum line from 1-10. Think of some personality traits/behaviours that map onto each number. 1 for ‘worst trait’, 10 for the best.
Think of who you’d want to be..
If you could turn each of these traits up or down in ‘volume’, How loud would you want each trait to be?
Mark where you would want them set from 1-10 going up.
If someone was seeing your behaviour online, where would they rate the ‘volume’ of each of your traits?
Feeling brave?: How could you ask others how you are seen online? (Friends, family, class group?)
Discuss: How does the online environment changes these settings without your control??
It changes how you feel about your actions at the time:
You can feel like you’re in a private room. You’re not.
It changes the scale of your impact:
What you say can and will be repeated
It changes how you are remembered:
Your actions can be copied, stored and displayed forever
It changes how you will be heard:
Online text will be negatively misunderstood
Your negative behaviours can be amplified without your permission.
Discuss the cyberbullying video - ‘If you wouldn't say it in person, don't say it online’ - (harder hitting) http://www.youtube.com/watch?v=NbtajOvAU10&feature=channel
Have you ever behaved differently through media than you would in real life?
What do you think are some good key rules for building positive relationships?
If you missed these in the previous module, take a look now!
Play the Cyberpigs online safety game and quiz: http://mediasmarts.ca/sites/default/files/games/privacy_playground/flash/privacy_playground_en/start.html Play the Cyberpigs 'cyber sense anad nonsense' game: http://mediasmarts.ca/sites/default/files/games/cybersense_nonsense/cybersense/start.html
Play the Privacy Pirates game: http://mediasmarts.ca/sites/default/files/games/privacy_pirates/flash/PrivacyPirates_English/main.html
- What are your key rules for building positive relationships?
- Do the games have any ohter ideas you should add to your rules?
- What are the greatest differences between who you are to others online, and who you want to be in real life?
From the Pt England google site: https://sites.google.com/a/ptengland.school.nz/cybersmart/home/categories/smart-relationships see
- Being a good friend online
- What is the smart thing to do when friendships turn sour
- How to be a good friend online
- How to protect myself from things going wrong with my peers and friends
- Know who people are
- What do I really know for sure about the people I meet online
- What should I do if I am uncomfortable about a relationship I have formed online
How can you make sure you’re being your best self online?
If your behaviour went ‘over the line’, who would help you stay in check, how would you respond?
If someone else’s behaviour goes over the line, who can help you?